Author Topic: Update?  (Read 21470 times)

Offline Pickle

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Update?
« on: March 18, 2013, 01:57:44 pm »
10 minute download for an update.. no patch notes I can see..

OooOOoohh... exciting... ;)

Offline BuZ

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Re: Update?
« Reply #1 on: March 18, 2013, 02:04:15 pm »
I've just downloaded it. Any idea of what it is ?

Offline RearAdmiralZill

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Re: Update?
« Reply #2 on: March 18, 2013, 02:05:06 pm »
I know it was meant to fix 3v3 and up lag, but otherwise your guess is my guess. Im trying to harp some people for notes.

Offline Pickle

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Re: Update?
« Reply #3 on: March 18, 2013, 02:09:00 pm »
It's downloaded now, but the servers must still be getting their patch.

Is this going to be just a "minor" patch to fix all the bugs introduced to fix the server demand issues, or a full-on new gameplay patch?  I'd like to see the Mine Launcher make its official appearance, since we know it's coming.  I'm not expecting any new ships after recent comments - but I would welcome being pleasantly surprised if one did appear.

The map bug and lag issues are the biggest problem at the moment, just having those resolved would be a dramatic improvement.

Offline BuZ

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Re: Update?
« Reply #4 on: March 18, 2013, 02:10:29 pm »
687mo, I would be surprised if that was a minor patch.

Offline Pickle

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Re: Update?
« Reply #5 on: March 18, 2013, 02:13:48 pm »
687mo, I would be surprised if that was a minor patch.

It depends how deep the problems are.  The map selection and lag problems haven't been fixed by hotfixes, so it could be a large change in the mechanics that's only perceived as a minor change from the gameplay perspective.

There's also the unresolved Nvidia problem that cause the glitch when fire and rain occur at the same time with reflections set to "on", I'd forgotten about that one.

Offline valkor

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Re: Update?
« Reply #6 on: March 18, 2013, 02:24:22 pm »
Hey Hubert is there info on that mine launcher that they want to put in the game? Would like to read about it.

Offline Pickle

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Re: Update?
« Reply #7 on: March 18, 2013, 02:29:54 pm »
The accidentally released stats were..

Mine Launcher, 350 Impact, 150 Piercing, 80 AoE radius, 30 Clip, 20 second Reload, no Range listed.

It was discussed on the old forum here

Offline N-Sunderland

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Re: Update?
« Reply #8 on: March 18, 2013, 03:01:32 pm »
Muse said yesterday that they were rolling 1.1.5 out today. So that's what it is. Should be fairly major.

Offline Pickle

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Re: Update?
« Reply #9 on: March 18, 2013, 03:02:34 pm »
Version 1.1.5 Release Notes
19:02
Features

- Added support for most character sets in chat, including Cyrillic alphabet

- Added AI name tags with class indicator

- Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)

- Spectators: new UI providing detailed information on ships and crew.

- Spectators: always show crewmembers on a ship you’re orbiting

Balance

- Rebalanced rebuild game so that engines are slightly easier to repair than before.

Fixes and Optimization

- Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)

- Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes

- Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)

- Made a number of server fixes to improve performance and reduce/eliminate slow-time:

-- Eliminated the (completely pointless) physics cost for spectators

-- Improved physics performance in general

-- AI crewmembers raycast for line-of-sight less frequently

-- Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.

- Fixed a number of bugs related to asset loading

- Fixed a bug where map name would not update after a vote

- Fixed a number of Explicit AFK bugs, particularly related to respawn

- Made several changes to graphics options (will be reset to default values):

-- Excessive/redundant entries in graphics options removed

-- Fixed a bug with initial resolution detection

-- Fixed several bugs related to resolution settings

- Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters

- Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles

- Fixed trails so they properly fade out.


Offline BuZ

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Re: Update?
« Reply #10 on: March 18, 2013, 03:11:14 pm »
Thanks.

Offline RearAdmiralZill

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Re: Update?
« Reply #11 on: March 18, 2013, 03:17:43 pm »
Beat me to it. Oh well. Looks like a welcome group of fixes.

Offline Pickle

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Re: Update?
« Reply #12 on: March 18, 2013, 03:30:45 pm »
It does that Zill.. if only I could get onto the game to see how it's working.

And amazingly, the Steam News page had the details first - now that must be a first in itself!

Offline RearAdmiralZill

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Re: Update?
« Reply #13 on: March 18, 2013, 03:42:56 pm »
Can you confirm those as "Official" changes? I want to put them in a more easily findable post.


(Is findable a word??)

Offline Pickle

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Re: Update?
« Reply #14 on: March 18, 2013, 03:45:21 pm »
I would have put it into "News" as a separate post (it's a cut and paste from the official Steam page), but that's now locked to us mere mortals..

Fell free to copy it over to that section if you can.  Otherwise I'm sure Clara will do it after she's had a coffee..