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Light Flak Discussion
Omniraptor:
it can compete with the mortar because both guns kill in one clip, just at different ranges and you're allowed to miss more with the mortar. With skilled gunnery you can get all 7 rounds into their hull before the rebuild and kill them.
as for buffs, I vote for making it have the exact same (or slightly shorter) arming distance as the hades, then seeing if it gets used more and iterating if it doesn't. Tiny, incremental changes are the way you don't screw up balance.
RearAdmiralZill:
I'd rather see a range increase over an arming time decrease first. The whole point of the arming is to keep it from out-doing mortar. The hades' arming is fairly small. Too small for a light flak.
Crafeksterty:
Try greased on the light flak. That thing is beast.
All you have to do, is not be on brawling range. That is when the Light flak is going to work. Look at the hades, the hades arming time is super small. You can practicaly brawl with it. (Which leads to me talking that the hades needs a nerf and a bigger arming time, maybe the same as light flak) Arming time usualy means nothing. Other than on a lumber jack or the heavy flak. The third weapon that actualy makes arming time a gameplay changing feature is the Light flak. (And the mines, but the mines is a different type of weapon)
Decreasing the arming time is not a good answer.
Omniraptor:
Well, then simply increase the hades's arming time to match the light flak. Personally I think it's fine though.
Captain Smollett:
There was a short period of time in GOI, before the gattling was changed, before heavy clip was changed and before mortar and light flak were changed last, that the light flak and mortar were actually balanced and neither had arming time.
I only bring this up because I think all options to alter the light flak should be considered, including arming time reduction.
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