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Light Flak Discussion

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GeoRmr:
The light flak is one of the most underappreciated guns in the game. It is very situational, so much so that people tend to prefer other more versatile weapons such as the banshee or artemis in it's place;
the major problem being that it has a very limited space of effectivness due to its relativley short range, and relativley large arming time.

Here are a few tweaks that I would like to see:

A reduction in arming time to match that of the hades.
An increase in range to a distance nearing that of the heavy flak.
A reduction in jitter (idealy to 0) and a buff to it's direct damage, alternativley an increase in clip size.

Tharnator:
The problem is not that it is just weak, it was over-nerfed back in the days when everyone used to use gat-flak on their pyra. The devs took away a huge part of the damage, so that 1 full clip can't kill a ship, which it could do with ease before. I agree, it is weaker on long range than the Art or Banshee and on shorter range than the mortar, so some de-nerfs or buffs would be nice

Skrimskraw:
crafeksterty showed me a medium range spire.
on the top we had a hades to hull strip
on the top right we had a light flak cannon
on the bottem left we had a light flak cannon.
on the big gun we had a hwacha.

I was gunning the big gun. I made a full disable with burst or heavy, and then their hull would break due to hades fire. at that moment I would run to the lower flak and fire a greased ammo clip, which made it possible to get back to my hwacha and reload correct ammo.
At the same til crafeksterty would run to the top light flak and fire a clip of charged flak shots.

I kid you not we killed a junker in a matter of seconds from his hull being down with this at fairly longish medium range.

Sammy B. T.:
I think the issue is that you need two light flaks for it to be effective.

Skrimskraw:

--- Quote from: Sammy B. T. on January 30, 2014, 10:51:04 am ---I think the issue is that you need two light flaks for it to be effective.

--- End quote ---

we tried it with 1 flak also, the hwacha would most often be the hull breaker due to gunner coordination being a bit off. but the rest of the hwacha shots maybe 5 of them made direct damage, and the hades and flak alone was able to keep secure distance and kill ships at the same range.

But yes 2 of them were more effective.
But you can say the same thing with artemis, mercs, or carronades they come best in pairs or even more.

the flak still have a faster and more easy to master bullet drop than the mortar which is wont work as well at the same range we used as the flak did.

I think you will agree with me here sammy: the hades is probaly the next big thing coming up, but it doesnt work that well with a mortar than it does with an artemis or a light flak.

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