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Zenith (concept for a new ship)
Velvet:
--- Quote from: Milevan Faent on January 29, 2014, 12:15:31 am ---EDIT: Why can't I modify my opening post?
--- End quote ---
just the way this forum works, edits are only possible before a certain amount of time has passed.
A high firepower ship with good vertical mobility that requires great co-ordination between captain and crew? That's a Mobula.
Of course the switching system is a significant variation - one which doesn't have any obvious contribution to the game and assumedly would be far more difficult for Muse to implement than a standard ship design. You've explained the switching system in some detail but not really mentioned what it's supposed to achieve, which would be an important part of the concept. Building an idea around a gimmick doesn't seem like good practice to me; at least in my opinion the gimmicks (if there must be gimmicks) should be built around ideas.
Differentiating the ship by size or balancing adjustments like higher hull health could have a couple of outcomes; an OP Mobula replacement or an underpowered Mobula replacement. As it is all ship types are extremely distinctive and I don't think there's any point introducing something so similar to a pre-existing ship when there are so many distinctive possibilities remaining. Of course, there are ways your idea could be extremely different from the Mobula. But as it is the only one you've mentioned is the unnecessary, probably unimplementable one so we can only assume that's all there is to your idea.
Personally I'd really like to see a frontal kill ship (like a Pyra) based around medium guns... but like any ship idea it's nothing special, because the primary requirement to design a new ship in a game like this is not an idea so much as a lot of work from artists and programmers and an ongoing commitment to the balancing, bugfixing and other maintenance effort that an increased number of ships would entail. Maintaining a small number of unique ships is probably the best thing for Muse to do with skirmish mode as not only is it the cheapest strategy, it also means that it will be easier to ensure that the existing ships will remain highly distinctive and balanced*; as they should be.
I certainly hope for and look forward to an armada of diverse and interesting ships to choose from in Adventure mode though.
*although there's arguably some balance issues, it's not like more ships would make that easier to fix...
Milevan Faent:
--- Quote from: Velvet on January 30, 2014, 05:39:16 pm ---
--- Quote from: Milevan Faent on January 29, 2014, 12:15:31 am ---EDIT: Why can't I modify my opening post?
--- End quote ---
just the way this forum works, edits are only possible before a certain amount of time has passed.
A high firepower ship with good vertical mobility that requires great co-ordination between captain and crew? That's a Mobula.
Of course the switching system is a significant variation - one which doesn't have any obvious contribution to the game and assumedly would be far more difficult for Muse to implement than a standard ship design. You've explained the switching system in some detail but not really mentioned what it's supposed to achieve, which would be an important part of the concept. Building an idea around a gimmick doesn't seem like good practice to me; at least in my opinion the gimmicks (if there must be gimmicks) should be built around ideas.
Differentiating the ship by size or balancing adjustments like higher hull health could have a couple of outcomes; an OP Mobula replacement or an underpowered Mobula replacement. As it is all ship types are extremely distinctive and I don't think there's any point introducing something so similar to a pre-existing ship when there are so many distinctive possibilities remaining. Of course, there are ways your idea could be extremely different from the Mobula. But as it is the only one you've mentioned is the unnecessary, probably unimplementable one so we can only assume that's all there is to your idea.
Personally I'd really like to see a frontal kill ship (like a Pyra) based around medium guns... but like any ship idea it's nothing special, because the primary requirement to design a new ship in a game like this is not an idea so much as a lot of work from artists and programmers and an ongoing commitment to the balancing, bugfixing and other maintenance effort that an increased number of ships would entail. Maintaining a small number of unique ships is probably the best thing for Muse to do with skirmish mode as not only is it the cheapest strategy, it also means that it will be easier to ensure that the existing ships will remain highly distinctive and balanced*; as they should be.
I certainly hope for and look forward to an armada of diverse and interesting ships to choose from in Adventure mode though.
*although there's arguably some balance issues, it's not like more ships would make that easier to fix...
--- End quote ---
Yeah, I already was told by some Muse people the forum has this illogical timing lock when editing becomes impossible. I've more or less abandoned this idea already since I can't edit the OP where all the information NEEDS to be for anyone to really see it. I've already had several ideas I'd like to put there to show the distinctions for the ship, but since I can't, I've lost almost all the motivation I had in working on my idea. It's a really annoying limitation to not be able to edit my own content I posted on the forum.
That said, while both the Mobula and my design have good vertical movement, that's where the similarities end. I want to edit the OP so I can actually show the differences, but since I can't, I'm going to get in touch with a mod to just close this topic. This forum really makes it impossible to keep all the information in one spot, and having to hunt through the entire topic (or having to constantly repeat information because it's scattered through several pages) just makes it too annoying to keep working on this idea. Thanks to everyone who commented though.
RearAdmiralZill:
Locked at OP's request.
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