Info > Feedback and Suggestions
The Achievement Based Levelling System and why it really needs to be changed
Crafeksterty:
I was level 8 for 4 months. Because i didnt chase achievements.
Before i got level 8, at lvl 7. I still had the first set of pilot achivements on maps. Now i am in the second achievement of the MAP set.
I really dont wanna do them. I in a very lucky time of day got a crew that were willing to give me those 2 harpoon achivements. Which got me to 9.
Chasing for achivements sure does help, but it is actually not a fun thing most of the time.
HOWEVER!
A TO DO LIST is actually fun to have. Choosing to chase them makes a new game out of the game. Sort of.
Imagine:
--- Quote from: Crafeksterty on January 24, 2014, 06:19:31 pm ---I was level 8 for 4 months. Because i didnt chase achievements.
Before i got level 8, at lvl 7. I still had the first set of pilot achivements on maps. Now i am in the second achievement of the MAP set.
I really dont wanna do them. I in a very lucky time of day got a crew that were willing to give me those 2 harpoon achivements. Which got me to 9.
Chasing for achivements sure does help, but it is actually not a fun thing most of the time.
HOWEVER!
A TO DO LIST is actually fun to have. Choosing to chase them makes a new game out of the game. Sort of.
--- End quote ---
I think I've been at the levels I'm at for like the past two months. The numbers means pretty much nothing to anyone who doesn't chase them.
Captain Smollett:
Sounds like the achievements still need a bit of refining.
There are a lot of achievements I really enjoyed getting, but there still are some that are just silly or way to grindy.
As for determining someones experience at a glance, I usually check matches played as well, something I'll do very frequently when paired with very high or very low ranked player so I have an idea how to organize the team.
Baron Saturday:
I feel that a good system to have would be a combination of both. Have a direct win/loss exp gain. It's difficult to show how a pilot contributed to a match as we act vicariously through our gunners and engineers needs. However, with that in mind, these 3 classes should be handled differently.
Gunners should gain exp based on accuracy, range, fires set, balloons popped, engines destroyed, guns destroyed, what gun was used, was it used in such a way that was conducive to a successful outcome. Things of that nature.
Engineers should gain exp for what, how effectively, and how much they repaired or buffed.
Pilots MUST be handled differently. Our job is complex and we must move in such a way that is good for our crew. We really on our crews and our crews should be responsible for our experience. Here's why.
A pilot must know more about their ship, their allies ship/s, and their enemy's ship/s than any other crew member. We must effectively relay all information to our crews and allies pilot while making sure that our own crew's guns are on point and we are in an advantageous position. The game cannot, nor should it, provide that information for us. How effective our crew is will tell us how effective we are as pilots.
I run a brawling junker with gat mort on either side. Depending on the map and ships I'm flying i take an art, merc, or barker on the front. Certain maps will better use my front gun. A merc is nearly useless in Paritan rumble and it's senseless to take a barker on dunes against two pyras.
Also, let achievements give exp as well. I think it's good to take a junker out with two right side barkers, a harpoon on the front and gat/flak on port sometimes, but only if you know it's not ideal. This game is practically telling me that crap builds are correct because it only rewards those builds.
So leave the achievement based leveling, but give me a system that rewards a proper build.
Squidslinger Gilder:
--- Quote from: Byron Cavendish on January 24, 2014, 03:43:42 pm ---Another example, capture 10 points in flayed hills with a junker, win 10 flayed hills game. This achievement comes before a paritan and a dunes achievement, both of which I could achieve in a day. This achievement has taken me two months. I am now resorting to farming it. It shows a real disconnect from developer to player. Flayed hills never comes up regularly enough, and takes far too long to get this achievement done in any reasonably amount of time. And why a junker, what logic?
--- End quote ---
I take it, you never got the achievement back before it was patched? If you did, you could apply to have it reinstated like I did. But back then, it was much worse. You had to defend 30 with a Junker along with winning. Yes it takes months to get it done and you will sit for hours in empty lobbies till people take pity on you and help you form it up.
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