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The Achievement Based Levelling System and why it really needs to be changed

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Dresdom:
I like the achievement leveling. It doesn't show how experienced are you, but how broad is your experience (as the achievement system discourages the stick-to-one-strategy player).

I know in other games level is important, as it unlocks new weapons/skills/stuff. In GoI level is just an aesthetic matter, so what's the problem about getting stuck in one level?

However maybe a match count / hours of flight should be displayed, too.

Richard LeMoon:
If you watch the devcasts, you will see that the new matchmaking system will basically eliminate the current 'lobbies of Icarus' and go to straight up matchmaking based on skill algorithms that have nothing to do with achievements. Even the match list will vanish. I have a feeling that when they do this, the 'levels' will no longer be so prominently displayed.

Thomas:
Overall I think it's not a bad system. It certainly doesn't show skill level, and they know this. But it does a pretty average job at reducing elitism, and encourages players to try out new things and play with different people. It probably wouldn't change much either. The experience you need to reach the max level under a system that uses wins/games played for experience would probably be made to be about the same time. We've all been on those games where that last level is just a nightmare grind. And it would promote players not to experiment a little.


However, some of the achievements are pretty ridiculous. 25 kills over 1300 meters comes to mind. Most of the guns that can hit at that range aren't for killing or very difficult to shoot with. The artemis has just the tiniest bit of breathing room if you're not using lesmok. And if you are, you're hurting your damage potential. The flak has a bit more breathing room, but is crazy difficult to aim with for most players. Then you have your lumber jack, but that's difficult and needs to be paired with something else for kills, and finally the field gun, which is pretty easy, but not a finisher. Not to mention that ships like to close the distance to a reasonable level, while you're stuck trying to back away through layers of clouds. Eventually you hit the map edge and sigh, because now you'll never reach the distance you need before you, your ally, or the enemy drops.


The CP are another sore spot with me. The upcoming changes to CP's (they talked about them during the fireside chat) might help a smidgeon, but in a lot of games you're not likely to capture a lot of points. Of course crazy kings are different, but the time they take is pretty intense. Most people end up with king of the hill, and it's very rare to have a back and forth match; and those also take obscenely long.




Then of course you have the players achievement farming, which most of us do to some level or another. Normally I wouldn't play a sniping ship and keep my gunners as far as possible and expect my gunners to take out targets if it wasn't for that achievement. But some players take it to the extreme, trying to complete achievements to the exclusion of all else. These are the guys that join and match and do nothing but break the balloon, or buff the engines even while you're in combat, or refuse to leave a certain gun because -that's- the one they need for the achievement.

Having a different leveling system wouldn't prevent level grinders, but it would make matches a lot more competitive. Whether that's a good thing or not I can't say.

Omniraptor:
Matchmaking? In my GoI? Blasphemy!

Richard LeMoon:
I recently had an engineer join my mobula crew with a buff kit and the wrong ammo. I asked him to change, and he got mad and said to just start the game because he needs the stuff for chieves. I told him straight up that I am the type of captain that will moonshine the ship into the nearest building to keep a belligerent crew member from getting a single chieve. He still refused to change or go to a more appropriate ship (others could have used the buff engie). So, I spent the entire CP match moonshining into buildings, destroying the balloon, and keeping his gun out of arc. The other captain was laughing pretty hard because any time the other team would come in, I would stop long enough to help destroy the ships, then go right back to moonshining into the nearest thing. It was a pretty fun match for me after all. That guy left as soon as the match ended. I don't think he finished a buff on a single part. 8)

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