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Ranked Matches idea
Baron Saturday:
I was thinking about this game and it's ESport potential. I've seen the casts and enjoy a good portion of the casters themselves. Clans are rising and so on and so forth.
As a semi decent pilot [though that may seem contradictory given the next statement] who flies a very standard brawler on my junker, I'd like to know where I actually stand. So, with that in mind, here is my idea.
I've played the starcraft games since Brood War and I love the separation between ranked and un-ranked matches. So, keep the set up as it is. Get a group together, find a match, fight whomever enters the lobby. Then, set up a ranked match system. A separate, system that tracks progress through points. Wins and losses gain and lose points respectively. The difference in rank between the winner and the loser would be taken into consideration as well. Someone who is ranked really high would generate more points if defeated by a lower ranked member. Pretty straight forward. Also, have leagues.
You can set up a duel league system. For example, create a legitimate Clan system. When you fight with clan members, your clan itself will gain and lose points and your individual score will also change. I can add more details if necessary, but I think this covers the basics.
Coldcurse:
so how will you make a point system?
there are not enough clans to make a ranked match option inside the game.
I love the idea though.
Reminds me of league of legends, damn bronzeIV division.
Coldcurse:
I'm gonna ask if this would be placed in suggestions.
By the way, you can try and think of a legitimate system that you can tweak out so muse and others might get an idea of where to go and how to implement it if people like it.
Thomas:
I think this idea was brought up before, although it's difficult to execute. It's possible other games like league and starcraft because of the sheer volume of players. If we did have a system like this, you would be hard pressed to find opponents, or would be facing the same team just about every match. Right now the clan system isn't well integrated either, as we just have clan tags that are freely changeable. If someone wanted to impersonate my clan (or more likely a more popular clan) they could do so without any effort.
However, we have had a somewhat similar system. Instead of an automated matchmaking, clans and teams would find other clans and teams to compete against for points, taking screenshots and having a ref present to prove their victory/loss. I think this system has been abandoned for more regulated matches. I assume because it was easy to 'cherry pick' your matches among other things.
Baron Saturday:
To flesh out the point system as an example if nothing else as I'm not a systems programmer, everyone would start at the bottom. Bronze/beginner what have you. As a season begins, everyone starts with 0 points and is worth 1 point. I'll give an example as if two teams competed from the beggining to the end.
So, 2 teams, each player is worth 1 point make a ship kill go average for 1 point. So the match ends and team a gains 1 point. They are still worth 1 point in relation to the other team who still has 0 points making them worth 1.
Team a dominates 10 matches. Here's where the fun math stuff happens. Team b rests at zero and team a is at 10 points. If team b wins at this point they will recieve 5 points and team a will lose 2.5 rounded down to 2? So team a has 8 points and team b has 5 so both teams are worth 1 point relative to eachother. So any team more than 5 points ahead is worth half their point value. So if one team is 6 points ahead, they're worth 3 points. Make 100 points move out of bronze? Clan ranks would be arbitrary at best, it would just show where you clan as a whole stands as compared to others.
I'll come up with something for clans.
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