Info > Feedback and Suggestions

Ranked Matches idea

<< < (2/2)

Omniraptor:
Automated clan support would be nice. For example, a system where a founder creates a clan, giving him leader status. Leaders can add and remove people from the clan, as well as make clan members into subordinate leaders by clicking on their names, like we do party invites now. All clan members have a tag, as well as access to a special chat and voice chanel, just like the current party system.

This system is simple, easy to understand, and is essentially a persistent 'party', building on an existing framework should be slightly easier to implement?

On to ranked matches. These are probably a bad idea, because in GoI it's basically impossible to tell who was responsible for victory or defeat in a 8v8 game with hard-to-define roles. If you're a good player but your crew has sound off, or there's a language barrier, or they simply can't play, your score will go down unfairly. Unlike other games (such as shooters) one person cannot carry the rest to victory, so ranking individual players doesn't make sense.

Coldcurse:

--- Quote from: Omniraptor on January 22, 2014, 06:31:14 pm ---Automated clan support would be nice. For example, a system where a founder creates a clan, giving him leader status. Leaders can add and remove people from the clan, as well as make clan members into subordinate leaders by clicking on their names, like we do party invites now. All clan members have a tag, as well as access to a special chat and voice chanel, just like the current party system.

This system is simple, easy to understand, and is essentially a persistent 'party', building on an existing framework should be slightly easier to implement?

On to ranked matches. These are probably a bad idea, because in GoI it's basically impossible to tell who was responsible for victory or defeat in a 8v8 game with hard-to-define roles. If you're a good player but your crew has sound off, or there's a language barrier, or they simply can't play, your score will go down unfairly. Unlike other games (such as shooters) one person cannot carry the rest to victory, so ranking individual players doesn't make sense.

--- End quote ---

Maybe it would be nice to have a suggestion of a clan tab in the social page in-game.
I'm gonna make a post of it, thank you for giving me this idea.

Baron Saturday:

--- Quote from: Omniraptor on January 22, 2014, 06:31:14 pm ---Automated clan support would be nice. For example, a system where a founder creates a clan, giving him leader status. Leaders can add and remove people from the clan, as well as make clan members into subordinate leaders by clicking on their names, like we do party invites now. All clan members have a tag, as well as access to a special chat and voice chanel, just like the current party system.

This system is simple, easy to understand, and is essentially a persistent 'party', building on an existing framework should be slightly easier to implement?

On to ranked matches. These are probably a bad idea, because in GoI it's basically impossible to tell who was responsible for victory or defeat in a 8v8 game with hard-to-define roles. If you're a good player but your crew has sound off, or there's a language barrier, or they simply can't play, your score will go down unfairly. Unlike other games (such as shooters) one person cannot carry the rest to victory, so ranking individual players doesn't make sense.

--- End quote ---

Either that's the risk you run by PUGing a group or you go in with a group.  They could make it so you can't go in without a group.  I'm sure there can be a good middle ground between functionality and "bad for the community".  I just think this game has a very serious way about itself that lends itself well to ESports and the like.  Besides, it may help the game grow.  I know that I came back because I wanted to get ready for the current and very convoluted system that's in place now.  IDK.  Just my thoughts on it.

Navigation

[0] Message Index

[*] Previous page

Go to full version