Author Topic: The Wall [v1]  (Read 378131 times)

Offline Gryphos

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Re: The Wall [v1]
« Reply #390 on: March 19, 2014, 02:56:44 pm »
Who needs health? I'm going to use Grond again!

Offline Coldcurse

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Re: The Wall [v1]
« Reply #391 on: March 20, 2014, 03:37:30 am »
Still healing up.

Offline Keon

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Re: The Wall [v1]
« Reply #392 on: March 20, 2014, 11:23:14 am »
I'd like to build a super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray and attach it to the firing range. I'd like to put in up to 7 turns of work to make this the best weapon it can be.

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #393 on: March 20, 2014, 01:07:48 pm »
I'd like to build a super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray and attach it to the firing range. I'd like to put in up to 7 turns of work to make this the best weapon it can be.
I'll assume you go into the lab for this, otherwise it'd be 7 turns of bricks etc where you are right now xD

Offline Sammy B. T.

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Re: The Wall [v1]
« Reply #394 on: March 20, 2014, 04:53:37 pm »
Sammy B. T. has entered the game.


I'd like to use the catapult but I would like to load water balloons to hurl at the wall.

Offline macmacnick

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Re: The Wall [v1]
« Reply #395 on: March 20, 2014, 06:09:43 pm »
*Starts giggling maniacally when thinking of using his creations*

Offline Coldcurse

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Re: The Wall [v1]
« Reply #396 on: March 21, 2014, 02:53:08 am »
*Claims that macmacnick is almost as insane as me*

Offline macmacnick

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Re: The Wall [v1]
« Reply #397 on: March 21, 2014, 03:03:01 am »
Points out to Coldcurse that the giggling is because of pyromania, not insanity.

Offline Coldcurse

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Re: The Wall [v1]
« Reply #398 on: March 21, 2014, 03:05:31 am »
Points out to Coldcurse that the giggling is because of pyromania, not insanity.
Objection!

Need more humanity.
-Dark Souls

Offline AbbyTheRat

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Re: The Wall [v1]
« Reply #399 on: March 26, 2014, 01:20:56 am »
Abby stumbles upon the and for a brief moment, she leans against it needing a rest. For a moment she was unaware of what been happening around her while she was catch her breath. After while Abby discovered that there was Velcro stuck to the wall, ivy and moss growing wild. The wall gave off an energy, a happy one it feels but a weirdly evil presence, maybe. She wasn't sure.

Then she become aware of a few buildings and varies objects scattered around the ground. She walks over to find a discarded stick, also giving off an aura. Maybe it was magic? She moves around the varies objects firing toward what appears to be a lab and she enters it. She got to work to study the strange stick that she found, one that she was attracted to, lured to maybe.

She didn't like the tight uniform she had on, not for possibly dirty work she had to do so Abby grabbed the nearest clothes and went to the loo to change into this outfit. It was a interesting outfit.. outside was teal, in a long robe. Not exacty great for research work but it was super conformable, inside the robe and hood is lined in rainbow colours.

In her new clothes she got to work studying the wand. The first bit of research showed that this stick is a wand that was formally owned by -Narcotic and that with some more studies she could become a wizard, of amazing powers and she studies hard to become one, The best teal wizard the wall has ever seen. That's what Abby thought, she is wearing teal after all, maybe she could look into turning her robe inside out and be the rainbow wizard. That sounds cooler and more powerful then a teal wizard to her.. She also studies to see if a rainbow wizard would be more powerful then a teal wizard as well.

tl;dr: Abby joined the battle, found -Narcotic's wand, studying to be a wizard with a teal robe in the lab and exploring options to be even more powerful then a teal wizard with a rainbow robe.

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #400 on: March 26, 2014, 01:37:39 am »
Go to the cafeteria in the hospital and eat up.

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #401 on: March 26, 2014, 02:37:56 am »
END OF TURN 25

Piemanlives:
You stay with your cannons for a while, feeling very happy and proud of them. You take the letters you received from the science people and put them in a satchel that you have been carrying this whole time, it seems. Then you head to the hospital to read comics and stuff (+14 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 78/100

Cheesy Crackers:
You go inside the laboratory and use the internet to try to hack into the GM's computer and steal all his plain text documents about the Wall. You end up watching a Let's Play on YouTube instead. You try to focus again. First you go to the GoIO forums to try and get his IP, then start scrolling down the Pit... Then you set up a fake Dropbox kinda thing and send the GM an email saying he can store stuff there by just sending documents as attachments to your email, etc. It takes a long time to do all this because if you don't take breaks the computer overheats, since you're a magma-ish cubical minion. (You'll have to wait until the next end of turn to know if the GM falls for it). The Wall can't attack you because you're inside the laboratory.

Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 0
HP: 50/99
Misc.: Turned into a magma-ish cubical minion (for your whole life).

macmacnick:
You continue working on your portable banshee rocket launcher, thinking maybe it would've been faster to just use the notebook you have. It is looking good, though, and you can tell it will deal a lot of damage. You start giggling manically at this thought, and then hear Coldcurse say that you're almost as insane as he is, but you prove him wrong saying it's just pyromania. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the portable banshee rocket launcher.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher.
Damage dealt: 0
Damage taken: 0
HP: 60/100
Misc.: Armor.
Achievements: Love thy GM...

redria:
You keep using the cool tools in the laboratory to upgrade the blades of your new swords. The photon blades will make the swords a lot better than the old one that Coldcurse has! The Wall can't attack you because you're inside the laboratory.

Ongoing action: Upgrading large swords.
Stuff: Rotten apple, large swords (x2).
Damage dealt: 0
Damage taken: 0
HP: 62/100

Gryphos Felldawning:
You use Grond once again to deal damage to the Wall, but being... well, almost dead, makes it hard to focus. You still manage to get a good attack, because it's Grond after all. The Wall throws another rock at you but luckily it doesn't hurt you much... relatively speaking.

Stuff: Grond.
Damage dealt: 5977
Damage taken: 3
HP: 18/100
Misc.: Low health.
Achievements: Reference letters.

Coldcurse:
You and Ariden stay inside the hospital to heal more, enjoying how calm it is without Cheesy (+14 HP, Ariden's HP maxes out to 100). Then you hear macmac giggling manically and you say he is almost as insane as you are, but he denies this, saying it's just his pyromania. The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt:  0
Damage taken: 0
HP: 71/100
Misc.: With Ariden.

Keon:
You go inside the laboratory to start making a super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray. It should be the most powerful gun in the game... once it's done, that is. (The super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray will be ready for use in turn 32). The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100

Sammy B. T.:
You walk around the catapult and get an idea. You get some water balloons that were just sitting around the whole time and throw them at the Wall. The water causes the Wall to lose a little defense against the upcoming attacks. The Wall throws a brick at you as a warm welcome.

Damage dealt: 298
Damage taken: 6
HP: 94/100

AbbyTheRat:
You find a stick near the Wall and decide to investigate it in the laboratory, as it seems to be different somehow. Taking a closer look, you realize it's -Narcotic's old wand! Besides from doing what a normal magic wand would do, this one has a BillGates integrated, making it able to create windows on the Wall. You decide to change your clothes for some teal robes, and consider wearing rainbow robes to be an even better wizard, but something tells you that the color teal the GM keeps talking about wasn't chosen at random. The Wall can't give you a welcome brick because you're inside the laboratory.

Damage dealt: 0
Damage taken: 0
HP: 100/100

BdrLineAzn:
You realize that using all these awesome weapons makes you hungry, so you go to the hospital's cafeteria to grab some lunch, or whatever meal you should be having at this hour (+12 HP from hospital, +1 HP from cafeteria). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 0
Damage taken: 0
HP: 57/100
Achievements: ... -The Sign Painter.

Other Damage:
4562 from Firing Range (1386 from catapult, 1588 from cannon, 1588 from wrecking ball).
600 from Robot (300 to max HP)
10394 from Bomb Factory (2056 from bomb factory, 2831 from bombs in the catapult, 3141 from bombs in the cannon, 2366 from bombs in the mine-launcher).
2516 from Impact-mine Mine-launcher.
965 from Tunnel Machine.
974 from High Energy Kinetic Rail-cannons.
354 from Ivy.
633 from Mold.



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.

The shelter:
Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.

Status: Finished.



The Wall:

HP: 770569/994400
Status: Wet once more...
Producing: +1 Culture
Perks: Incendiary Pebbles II


YAY FOR NEW PEOPLE! :D Turn 26 is up and stuff, post away! ^-^

Offline redria

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Re: The Wall [v1]
« Reply #402 on: March 26, 2014, 10:40:08 am »
spɹoʍS spɹoʍS spɹoʍS spɹoʍS spɹoʍS

Offline AbbyTheRat

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Re: The Wall [v1]
« Reply #403 on: March 26, 2014, 12:21:53 pm »
She flops down into an armchair that has magically appeared and rubs her head.  So, a wand that cast BillGate? What? This would not do, so she set off to create a new wand and to protect her eyes from flying splinters. The lens is very yellow, it make her look like she has yellow eyes.

Then when she finally has made a new wand,  she finds a hat, it's a bit too cone like for her liking but it'll protect her from whatever may happen and attempt to cast magic missile at the darkness. Just to see if the wand can do it or that she need to do some more studying.
(OOC: I'm guessing this is going to bet two turns? Maybe?)

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #404 on: March 26, 2014, 08:13:11 pm »
She flops down into an armchair that has magically appeared and rubs her head.  So, a wand that cast BillGate? What? This would not do, so she set off to create a new wand and to protect her eyes from flying splinters. The lens is very yellow, it make her look like she has yellow eyes.

Then when she finally has made a new wand,  she finds a hat, it's a bit too cone like for her liking but it'll protect her from whatever may happen and attempt to cast magic missile at the darkness. Just to see if the wand can do it or that she need to do some more studying.
(OOC: I'm guessing this is going to bet two turns? Maybe?)

Nono, just 1 because it's not really an attack to the Wall