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Do you like it when things burned? Would you like if they burned better?
Omniraptor:
Making the flamer have 2 damage types will not solve the problem that flame stacks on anything except balloon and hull can be easily ignored, and those two components are easily sprayed. That's what this and hamster's thread https://gunsoficarus.com/community/forum/index.php/topic,3302.0/topicseen.html aim to address.
Also, another idea: what if having fire stacks on a gun or engine made other repairs to it less efficient?
ramjamslam:
--- Quote from: Omniraptor on January 28, 2014, 11:12:51 am ---Also, another idea: what if having fire stacks on a gun or engine made other repairs to it less efficient?
--- End quote ---
I think it could be cool if fires burnt away the buff on a component before it started burning down it's health.
Mattilald Anguisad:
I like the place fire is right now. If you nerf chemspray or lower the number of stacks on weapons before kick, double flamer squid would be ridicilously OP.
Squid is shp I'm worst at, and even I can nearly instantly lockdown ships other than junker and squid. I've experienced more Squid savy pilots uppress junkers and pras too.
It's a poor mans mass atremis spam. I'm might not kill fast but it's going to put enemy on defence, or keep them suppressed even it if won't dissable everything.
Captain Smollett:
--- Quote from: Mattilald Anguisad on January 28, 2014, 04:24:34 pm ---I like the place fire is right now. If you nerf chemspray or lower the number of stacks on weapons before kick, double flamer squid would be ridicilously OP.
Squid is shp I'm worst at, and even I can nearly instantly lockdown ships other than junker and squid. I've experienced more Squid savy pilots uppress junkers and pras too.
It's a poor mans mass atremis spam. I'm might not kill fast but it's going to put enemy on defence, or keep them suppressed even it if won't dissable everything.
--- End quote ---
A well coordinated crew can chem spray the balloon and hull and be virtually unaffected by fire. They can ignore the ship burning them, kill the other enemy ship, kill the ship burning them and then attend to the engines and guns.
There really should be no weapon in the game that can be ignored if used properly, no matter how good the engineering is on a ship.
Omniraptor:
--- Quote from: ramjamslam on January 28, 2014, 03:14:25 pm ---
--- Quote from: Omniraptor on January 28, 2014, 11:12:51 am ---Also, another idea: what if having fire stacks on a gun or engine made other repairs to it less efficient?
--- End quote ---
I think it could be cool if fires burnt away the buff on a component before it started burning down it's health.
--- End quote ---
I thought the same thing, but for tar. It makes sense that first the wax covering would get melted/eaten through, then the component itself. Using buffs as a shield against tar or fire is really cool and adds an extra dimension to engineering.
p.s. and yes, double flamer squids would be useless even if the suggested fire buffs went through.
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