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Do you like it when things burned? Would you like if they burned better?
Captain Smollett:
Currently I find the balance in GOI to be really quite good however I find two weapons; flamethrower and carousel, to be out of favor and I think it has to do with them being slightly weaker than their counterparts.
These two weapons also have to be some of the most fun to use in the game. Fire is really good against unorganized crews but it doesn't do nearly the amount of disabling I wish it did.
What I propose would be a lowering of flame stacks necessary to kick someone off of guns from 8 to 6. This would allow flamethrowers to be more uesful against teams that can fire control since they'll have to protect their balloons, hulls and guns effectively making a flamethrower worth having on your ship over another weapon.
What say you forum?
Dolphirus:
The other day my gun got to 8 stacks of fire and I was kicked off of using it. I had forgotten this was a working mechanic. I think that says it all. I approve!
Crafeksterty:
Maybe. People dont really use incindiary rounds either. A combination of other guns and a banshee/flamer/hades and incindiary from other guns will always cause chaos.
If you want to fire things up, use incindiary. Oh oh, how about this. Usualy on my close range builds of spire and Mobula, i can bring one incindiary and one Greased gattling. What this does is put preasure on the hull. The engineer will just have to use extinguisher at one point. And if not, itl just keep burning.
What im saying is, it is not really the fire. Its the guns. The flamer satisfies the use of fire pretty generaly, but the banshee needs a bit of love. Dont know what they can do with it.
But if you buff the flamer or the banshee on its firey use, your going to have lots of screams for a nerf. Like i said, you can still bring fire even without fire weapons.
Edit: 1 or 2 stacks of fire are very noticable and do need to be dealt with if something is on fire.
Thomas:
I suppose I'd be on the fence. For the most part, fire works well. I use the flamethrower on a lot of my builds, and that weapon alone usually causes enough chaos; and that's with my gunners not even using incendiary with it.
For getting kicked off of guns, I don't see that happen often. Once in a blue moon, but most people (that I know of) don't actually aim at the guns all that often. They tend to try and roast the balloon and the hull. I need to coax my gunners to try and aim for their engines a lot of the time.
As for the rockets, I hardly use them myself. I have had them used against me, and they do cause a fair amount of small fires breaking out all over. But nothing extremely detrimental. For the most part it just keeps the engineers distracted and eats away at the less important components as they scramble. Using incendiary rounds along with it might boost the overall potential.
Crafeksterty:
I want to know the stats of Banshee and mortra. Im thinking that perhaps incidiary mortar is actually a better version of the banshee. Depends. Anyone gots it? Cause i was actually looking around for it. Didnt find anything.
Stats like, default explosion radius, yaw speed/maw speed etc.
Did a bit of researching on some other stats, like damage and fire Chance. Banshee works well with a flamethrow if the banshee also has Incindiary. Its reload is very good, it does not really have to think about the timing. And it spreads fire at 45% versus every component cought in the banshees AOE. It has 6 shots with incindiary and it gives alot of fire.
I have never really brought banshee with incindiary in company with a flamer or a gattling with incindiary. But it does give alot of fire. The flamer does not have accidental fires put on the opposing ship because it is aimed. You can go crazy with it, but one has to be selective at what one puts into fire. While the banshee can maybe just hoot anywhere and still put loads of fires every where and on guns where the flamer does not aim.
Without stats of the weapons function i cant say for sure.
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