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redria’s Journal - A High Level Guide to Flying Pyramidions
Mizhir Starsurge:
Just a question. What ammo should the gunner bring for Urz's flamer?
Also confirming that goomba stomping stuff is highly addictive.
redria:
--- Quote from: Mizhir Starsurge on January 29, 2014, 06:40:02 am ---Just a question. What ammo should the gunner bring for Urz's flamer?
Also confirming that goomba stomping stuff is highly addictive.
--- End quote ---
Good question. I'm trying out being a gunner right now. Previously I just said lesmok on the flamers and heavy in the carronade, but I think you lose a lot of damage from the flamer that way. I'm starting to like sticking burst in a flame thrower, just due to how much ammo you get (you can just keep shooting forever!) but I don't know if it's actually a good decision.
Best answer: let your crew decide. Talk to high level gunners and see what they bring.
The Djinn:
--- Quote from: redria on January 29, 2014, 07:01:37 am ---Good question. I'm trying out being a gunner right now. Previously I just said lesmok on the flamers and heavy in the carronade, but I think you lose a lot of damage from the flamer that way. I'm starting to like sticking burst in a flame thrower, just due to how much ammo you get (you can just keep shooting forever!) but I don't know if it's actually a good decision.
Best answer: let your crew decide. Talk to high level gunners and see what they bring.
--- End quote ---
I've been running the Urz build on Paritan for a while now (after that incredible match we had alerted me to it), and I've been using a Flamer gunner with Lesmok/Burst/Greased. Lesmok gives me some closing range, Burst allows for constant firing and a ton of disabling, and Greased gives you the highest DPS overall. Having all three gives you some nice variety in how you approach the fight.
Then your Deck Engie takes Lesmok for an easier forward Trifecta with the Carronade/Flamer/Flamer.
Thomas:
Heatsink might actually be a good choice for a flamer. You lose some range and damage, but you make it up in the largest clip size; along with a faster turning speed. Might be a bit better if starting fires and continuous damage is your goal. Heavy clip is also an interesting choice if you want to take out specific components like guns, as you can focus the stream a lot more directly at them; although you do lose damage overall.
Omniraptor:
If you run a standard gat/mortar pyra and don't want to think about the side guns, just put a flare in slot 3. When the engineer has a spare moment, they can just put 15 stacks of fire onto the enemy ship. The flare gun's arcs mean you don't need to adjust at all, just fly normally and they main engi will be able to shoot. Because the gun fires so quickly, it works well with the main engi's time-consuming job.
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