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redria’s Journal - A High Level Guide to Flying Pyramidions
Dementio:
It got more mass than it had originally and got its hull health back. It is really lacking speed, less top speed than originally and acceleration, since that didn't get affected by the last buff.
Its lack of speed means it is vulnerable to mobile Hwachafishes. Being able to keep your front guns pointed towards an enemy ship will usually always keep your engines safe.
It is still the only ship that can effectively use Gatling and Mortar and some rams with the new mass can even throw of a Galleon these days. If you manage to ambush with it, you are pretty much guaranteed to get a kill. Don't get ram happy though, that always fails on all ships.
Disqus:
Thanks for the answers ;)
I've been able to pilot a Pyramidion for two weeks, me and my crew really enjoyed it.
We tested the following front guns combinations :
* Whirlwind Gatling & Scylla Mortar for very close range. Seems to be a double-edged combo allowing for very fast kill and also very fast death.
* Whirlwind Gatling & Artemis Rocket Launcher for mid / long range. My favorite setup so far. The disabling capacity of the Artemis is extremely powerful, well balanced with its magazine size and rate of fire. I'm currently planning to test the Hades & Echidna combo, and two Phobos Mine Launchers... yes mine launchers in front :P
The Mann:
My personal favorite Pyramidion Loadout currently is Gatling + Banshee
It is a fairly effective weapon against ships such as Spire and Mobula - a Third Banshee can also be used to provide extra firepower against ships such as Junkers, Goldfish and Galleons. Squids are also at risk as the banshees make quick work of balloons and can set engines and hull on fire.
Solidusbucket:
Yes, i like double banshee with gat. However it is not as powerful as gat mortar. its nice against squids and mobula though - two ships that are difficult to ram and can easily dodge mortars
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