Main > Guides

redria’s Journal - A High Level Guide to Flying Pyramidions

<< < (5/12) > >>

Mizhir Starsurge:
Awesome guide. I have both flown against and with you (just not on your ship) and you are truely a great pilot.

And the 10 rules are great. They are exactly the same mindset that I strive to play with and they will generally make a match so much better if everyone followed them.

redria:
Thanks! You are always welcome on my ship.  :) I will have a flamethrower set up just for you.

Sammy B. T.:
I originally flew Junkers to counter the insane amount of Pyra usage that went on last year. For me the Junker is the ultimate counter to the Pyra and I generally laugh at most Pyras I engage in this game.

That being said, in a recent Duck/OVW match on Labyrinth I was put through a ringer by this pilot's Pyramidion. Constantly appearing out of nowhere, my balloon has rarely been so shredded and my ship rarely has been knocked around so much. It was a fantastic match. Basically I would like to say there is definitely authority in calling this a High Level Guide.

My one thing I would like to mention concerns the ramming of Junkers. I know I just praised your ability to ram my junker, but we were playing CP, and I was forced to mvoe close to you in low visibility. All things being equal, so no surprise (you were great at getting the drop on me btw) and equal piloting skills, a Junker will be able to dodge your ram 4 out of 5 times and you will be in the most unfavorable position of never having left the Junker's arc and needing a 90 degree turn just to face where the Junker was by the time of the ram. While a ram to a Junker balloon is beautiful, and you can make us spin like a top, unless you've removed the ability for a Junker to react (surprise, dead engines, terrain, etc) ramming a Junker is risky and if its my Junker, it is exactly what I am hoping you do.

redria:
Really the best way to ram junkers is to just nudge them. Make their gunners realign their arcs, damage something on their ship a little bit, but keep your own arcs on. It becomes a lot more effective once their balloon is down. Running a carronade on the front of your ship helps a lot in that regard.

I was certainly a lot more excited for our CP match. I knew you'd have to come in close to compete, so I knew that would be my opportunity. The death match just before it I had a couple chances, but every time either you or your ally immediately turned and took me out while I started riding one of you to the ground, and my ally wasn't able to distract enough to let me get a finish. Both excellent matches.

That said, Junkers really are one of the best counters to a Pyramidion, and your crew made my ship a lot less effective by somehow always having everything chem sprayed at all times...

Mizhir Starsurge:

--- Quote from: redria on January 14, 2014, 06:41:42 pm ---Thanks! You are always welcome on my ship.  :) I will have a flamethrower set up just for you.

--- End quote ---

Lovely. Would be nice to get a chance to observe some masterful dumb flying.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version