Off-Topic > The Lounge

Hamsterdam, new Muse game?

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Imagine:

--- Quote from: dragonmere on January 13, 2014, 10:56:45 am ---So then Muse is increasing their staff, but not putting any of the new manpower towards Adventure Mode? How can I be 100% sure that none of the money I gave them to work on Adventure Mode is being used to fund this NEW staff for this unrelated project? Cause that's pretty damn screwed up if ya ask me.

--- End quote ---
Psssssssst.

Gonna let you in on a little secret.

Developers often work on more than one title at once! Shocking, I know!

Btw, what are you actually still doing here, didn't you decide to burn your bridges last week?

dragonmere:
I just find it odd that the development team is so small that they haven't managed to mail out all the physical rewards for their Kickstarter, yet strong enough to simultaneously develop three games.  If Tim Schafer, Peter Molyneux, or any other high-profile kickstarter campaign suddenly announced they were working on an unrelated title despite having delivered absolutely no proof in six months that the initial project is still being well developed, I'm sure there would be a considerable out lash.

The reason that this isn't happening here is because the community is so small, and incredibly complacent due to the frequent direct interaction of the developers with their user base. But if one really believes Muse is the greatest development team ever, they should hold them to a very high standard, rather than letting them get away with anything, just cause they're 'great'.

And nope, I resigned as Community Ambassador of my own volition. CA status wasn't beneficial to either me or the general community any more. I understand most of my opinions aren't very popular, but I'm still very much here. :) I hope you all can still manage to respect me despite my decision to resign.

Surette:

--- Quote from: dragonmere on January 13, 2014, 12:09:36 pm ---The reason that this isn't happening here is because the community is so small, and incredibly complacent due to the frequent direct interaction of the developers with their user base. But if one really believes Muse is the greatest development team ever, they should hold them to a very high standard, rather than letting them get away with anything, just cause they're 'great'.

--- End quote ---
No one has claimed Muse is the greatest development team ever, but they've given zero reason to believe that Adventure Mode isn't still on track. They're a capable organization, I think they'll manage.

Imagine:

--- Quote from: dragonmere on January 13, 2014, 12:09:36 pm ---I just find it odd that the development team is so small that they haven't managed to mail out all the physical rewards for their Kickstarter, yet strong enough to simultaneously develop three games.  If Tim Schafer, Peter Molyneux, or any other high-profile kickstarter campaign suddenly announced they were working on an unrelated title despite having delivered absolutely no proof in six months that the initial project is still being well developed, I'm sure there would be a considerable out lash.
--- End quote ---
Not really. There's never been any given date for... well... anything. Really the only one of these high profile project got flak is when DoubleFine went back and asked for even more money because they overestimated what they could do with what they got in their first Kickstarter and needed more funds to finish it off. Something more apt to this situation would be more like Shadowrun, which, what, a year, year and a half later, delivered the game they said they were going to make and was fairly well received by most accounts.

As for the team itself, we don't actually know how they're organized. Who knows, maybe their art team is currently standing by and started to mock up stuff for another game. We really have no idea, for all it's transparency, how Muse is structured and organized, so don't assume anything.


--- Quote ---The reason that this isn't happening here is because the community is so small, and incredibly complacent due to the frequent direct interaction of the developers with their user base. But if one really believes Muse is the greatest development team ever, they should hold them to a very high standard, rather than letting them get away with anything, just cause they're 'great'.
--- End quote ---
... Do you read these forums? Muse folks get much crap slung at them, often undeservedly so, BECAUSE people know they're listening. While I'm sure all of us here appreciate the rare level of interaction we have with the fine folks who make the game we love, I'm also pretty sure we've all had our disagreements with choices made and have voiced those, sometimes quite fervently.

By the way, do praytell, what exactly do you think Muse is getting away with... anything? Because they happen to put up concepts for another game? That's just... that's just plain silly and makes it look like you're just trying to pick a fight.


--- Quote ---And nope, I resigned as Community Ambassador of my own volition. CA status wasn't beneficial to either me or the general community any more. I understand most of my opinions aren't very popular, but I'm still very much here. :) I hope you all can still manage to respect me despite my decision to resign.

--- End quote ---
And quit the game. With extreme dissatisfaction. It makes me very much question why you're still here, posting, and just how objective you can be in your posts.

Queso:
Physical rewards are shipping soon. The problem is, printing art books takes a hell of a lot of time. First off you need to have enough art done to put it in, then you have to design the book, work with the printer, get proofs, confirm the proofs are good, get them printed, get confirmation on shipping, get labels and boxes, and get them out.

It's pretty normal and healthy while a studio is growing to start putting multiple teams on multiple projects. Putting more staff on a project can even be detrimental at times. I wouldn't say a tiny bit of art and a few lines of text are going to eat up other resources. I don't imagine the co-op team needs all their concept art or story people on right now. They now have something to do though. Only the truly tiny indie studios don't have other projects going on. A lot of studios just don't show anything until they have more to show. Muse as a developer is very open about what they are working on, so they are showing the early stages.

And please do remember, you are here to discuss ideas, Muse, their games, or really anything. But you are not here to question each other's personal decisions.

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