Off-Topic > The Lounge

Hamsterdam, new Muse game?

<< < (5/9) > >>

Mattilald Anguisad:
Don't forget they are hiering new developer(s) for SkirmishMode&AdventureMode.

Dev Bubbles:
Hi everyone, just took note of this thread, and let me chime in to answer any questions etc.  Yeah Hamsterdam is something that we're working on, so far in our spare time.  So far, we've done some design, concepting, and prototype work on the core combat mechanics.  Over break, Derek and Eric took some time to play with more animations and designs, and we did a bit more work prototyping it.  It's something that we do when we have some spare time or want to take a mental break with Guns.  We are still early in prototype and the work on it has been pretty sporadic, mostly whenever we have some downtime and want to take a break.  We don't have a time when we'll release anything yet, and with Guns work ongoing, we're taking our time with this.  It'll be pretty sweet I think though, and if we have more updates, I'll definitely share them with everyone.  Also, with respect to Guns work, we're careful not to let anything get in the way of our progress.  We do have regular game jams, we do try to block out a little bit of time regularly just to be creative.  We actually have quite a few pretty neat game mechanics and ideas that are just on the back burner.  We still need to be creative and just have fun with purely innovative stuff for us, to keep our ideas fresh and spirits up. 

On co-op work by the way, we are getting ready to have an internally testable build, and we'll be recruiting players for super early access prototype testing.  I would say this is a pretty big milestone for us.  If anyone is interested, let Matt and I know! 

Thanks a lot!  Howard

HamsterIV:

--- Quote from: Dev Bubbles on January 13, 2014, 02:33:13 pm ---We do have regular game jams

--- End quote ---
I do love a good game jam. Which one did members of Muse participate in? Can we have links to the result(s)?

Dev Bubbles:
We've been doing our own regularly.  Maybe next time I can record what happens at one of them.  We usually break into groupings.  I worked with Derek last time, jamming on a mechanic based on origami.  Eric and Alex jammed on this roguelike idea.  I thought of another idea I dubbed "10 seconds to live"  about being on the run.  Another idea I was thinking of with Tim and Eric had to do with Chinese paintings.  We tried stuff out with flock mechanics, and with hamster fighting of course :D  So just experiment with stuff.  We had quite a few interactive visualization type ideas too.  Whatever we think it's cool and worthy to take further, we'll spend time to shape and sculpt it. 

Dev Bubbles:
As far as how everyone is multi-tasking or kept to a specific role, it's pretty fluid.  Everyone has his or her general domain of expertise, but because we are small, we can bounce between different things.  It's unsettling for some of us to start, but we've gotten a lot better with managing projects over the last couple of years, so that we know what we are working on for short sprints, and we know what our overall roadmap looks like.  So the thing we do is to try to plan often, and work on things sprint to sprint towards milestones we set for each project.  The trickier parts right now, with co-op about to have a first integrated prototype build, is to plan out how user experience is going to flow, how progression is going to work, and how anything user experience, progression, or design wise is going to affect what we do for Skirmish, or more importantly, how anything we do in Skirmish is going to affect co-op. 

 But like Queso, Imagine, and a few others mentioned, sometimes we have downtime or spare time, and when we do, we'll jump on something else and do a quick sprint on it.  The Hamsterdam work over break was a good example.  But this I try to manage as best as we can.  By the way, for school or team projects, we've been using this online project management tool called Trello.  Not sure if you guys have checked it out, but it's awesome.  It's based on kanban, and really easy to use.  You guys should check it out.  But yeah, trying to manage all the moving pieces sometimes is a challenge - fun, but stressful. 

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version