Author Topic: Vertical Maps  (Read 7884 times)

Offline Redthorn

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Vertical Maps
« on: January 11, 2014, 01:50:45 am »
With all the map ideas out there, I have noticed that there are lack of ideas when it comes to ascending/descending. Many of the current maps are quite wide, but the " ceiling" is always around the same level on each map. There should be atleast one map that allows one to reach new height or depths. Something like a really deep valley. Or a map that has virtually no obstacles but possesses a storm with lightning as hazards. Strong winds to could make flying difficult.
Post some more ideas below.

Offline Dresdom

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Re: Vertical Maps
« Reply #1 on: January 11, 2014, 04:15:24 am »
With all the map ideas out there, I have noticed that there are lack of ideas when it comes to ascending/descending. Many of the current maps are quite wide, but the " ceiling" is always around the same level on each map. There should be atleast one map that allows one to reach new height or depths. Something like a really deep valley. Or a map that has virtually no obstacles but possesses a storm with lightning as hazards. Strong winds to could make flying difficult.
Post some more ideas below.

I don't know how hard to code is it, but the storm map would be awesome.

Offline Ernest Wolf

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Re: Vertical Maps
« Reply #2 on: January 11, 2014, 10:19:27 am »
Agree. I'd love to see this, would bring an awesome atmosphere.

''Or a map that has virtually no obstacles but possesses a storm with lightning as hazards. Strong winds to could make flying difficult. ''
« Last Edit: January 11, 2014, 10:31:07 am by Ernest Wolf »

Offline Crafeksterty

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Re: Vertical Maps
« Reply #3 on: January 12, 2014, 02:31:22 am »
Can we have one topic for map ideas.

https://gunsoficarus.com/community/forum/index.php/topic,2867.msg49390.html#msg49390

and

https://gunsoficarus.com/community/forum/index.php/topic,3158.0.html

Allready adress itself into one thing yett everyone in these threads have posted different ideas that are off the topic from the OP. Yett i constantly have to link back to these threads for what i have said and or make them read previouse discussed ideas.

If your gonna put STORM in a vertical map thread, then atleast you could have named the thread "More different maps". Or something that is better than what i just came up with...

Offline Piemanlives

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Re: Vertical Maps
« Reply #4 on: January 12, 2014, 03:36:56 am »
Can I suggest we unite these topics, rename the thread to Map Suggestions, and then sticky the thread?

Offline ramjamslam

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Re: Vertical Maps
« Reply #5 on: January 12, 2014, 05:56:28 am »
Allready adress itself into one thing yett everyone in these threads have posted different ideas that are off the topic from the OP. Yett i constantly have to link back to these threads for what i have said and or make them read previouse discussed ideas.

At the risk of sounding like i'm backseat moderating can I say that I don't mind lots of topics for maps really.  Sometimes I think good ideas get lost in all the other comments, like your idea for a cave map got a bit less attention in the Volcanic map thread than it would have if it had its own thread.

Many of the current maps are quite wide, but the " ceiling" is always around the same level on each map.

There are big differences in heights, e.g. Fjords and Water Hazards have crazy high ceilings.  If you wanted thunderstorms I would put them in Water Hazard, I think they would fit well on that map.

I do see the problem where people end up fighting mostly on a horizontal plane, you might need a map where you have to climb to the ceiling in the open, but once there you have a height advantage like the side of a mountain or a big open space with a tower in the middle with updrafts that would raise you to the ceiling quickly.  You could also have a capture point map with point(s) in higher altitude locations (rather than sitting on the bottom of the map to cap) so you need to fight uphill or attack high and in the open to take points.

Offline Goldenglade

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Re: Vertical Maps
« Reply #6 on: January 12, 2014, 07:46:19 am »
I have one word.... CArronade

Offline Dresdom

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Re: Vertical Maps
« Reply #7 on: January 12, 2014, 07:47:16 am »
I do see the problem where people end up fighting mostly on a horizontal plane, you might need a map where you have to climb to the ceiling in the open, but once there you have a height advantage like the side of a mountain or a big open space with a tower in the middle with updrafts that would raise you to the ceiling quickly.  You could also have a capture point map with point(s) in higher altitude locations (rather than sitting on the bottom of the map to cap) so you need to fight uphill or attack high and in the open to take points.

Maybe the aforesaid storm map can be a high, plain one over a raging sea with no obstacles at all, but with a wide ceiling completely covered in clouds. That makes gaining heigh a geotactical decision in order to shake spots, sniping from the shadows to a spotted ship (so you need your teammate to be under the clouds spotting ships) or launching a surprise attack. Add wild winds to the mix and you have an awesome map with little effort.