Have you ever wondered why we have rounds that make fires, but none that put fires out?
This is just an idea that I've been mulling over recently, but there are a number of interesting support round options that could be explored. Integrating such rounds into the game would increase the value of the Gunner class, encourage cross-ship co-operation and more!
Hydrated Rounds:
Imagine a round type that, instead of harbouring an explosive shell or doing damage, has a casing of fire deterrent. Fire it at an allied ship, and it extinguishes fires on components upon their ship. This would be an incredibly clever round type to employ in teams and could potentially free up the time of engineers, allowing them to focus on other duties such as buffing. The tactical advantages could be highly valuable.
Smokescreen Rounds:
Envisage a situation where you want to be able to hide from an enemy but you are in plain sight. Perhaps a convenient cloud of harmless smoke might solve your problem. Smokescreen rounds could be a support round type that, whilst firing ordinance at your enemies, also allows you to mask yourself in a protective shroud. That kind of 'stealth' capability might allow you to escape a tough situation unharmed where you might not have otherwise. We all know that we have the capability to make a lot of smoke, might as well use it to our advantage.
Anyway, those are just a couple of examples of some interesting support round types that might come in handy. It would be very interesting to see a gunner equip round types like these in order to assist their ship in moments of peril in a way that isn't just shooting at enemies. Doing all sorts of funny tricks with weapons and the like could be used very sneakily and tactically - something I'd love to see.
Feel free to come up with more ideas for support round types and post them below. Let's see what we all come up with!