Yeah same here. A hwacha that comes back at you again so fast could be very deadly. Not to mention the carronade.
And, someone could use it to sabotage.
I really love this idea, especialy how it is on the gunner slot. I still wonder how it would play out tho. Damagin a gun to make it reload faster makes it go back to reloading at the same speed. That is when you need an engineer to give it a good whack, or multiple spanner whacks. Which encourages Teamplay more.
It also is a drawback on heavy guns anyway as it places away a repair man.
Gunengineers will now take a turn also. IF they choose the crowbar, the ship suddenly works with default gunnery.
You now what, i encourage this idea! I want it placed in testing ofcourse.
But, ammo tools are already not as valuable as without just yett. I mean look at incindiary.