Main > Gameplay
Junker Novice Preset Builds
ramjamslam:
The Junker was the most recent ship added to novice matches with 3 preset builds. The other novice ship builds (pyra and goldfish) are equiped with guns I would see in normal matches but these Junker builds are different to the Junkers I see flying around in non novice matches.
Do you think these loadouts are:
* Effective?
* Teach the novice players which guns work together?
* Prepare the players on how to fly Junkers in non novice matches?
Also, do these 3 builds give a wide enough sample on how to build a Junker loadout?
What different Junker builds would you suggest for novice matches and why?
Build 1:
Gatling front and both sides on top deck
Mortar both sides below
Build 2:
Artemis front and top left
Flak on bottom left.
2 Gatling guns on the right
Build 3:
Artemis front.
Gatling both sides on top deck
bottom Deck is left Mortar, right Flak
Captain Smollett:
1 is actually fine as a brawler, may not be the ideal setup but it's viable (similar to the old front merc meta)
2 should add piercing or another artemis on the port side and a top deck mortar to the starboard side
3 Explosive should be switched from bottom to top, hades with flak. Honestly though the third ship choice should have a flamer somewhere. Front Artemis, Port top artemis and port hades plus double starboard flamer would be a fun newb ship. Everyone loves flames and they crush in newb matches.
Alistair MacBain:
Well those builds work in theory if you get rid of those flak gat pairs ...
IF you want a flak you would normally pair it with a hades.
But if you think a hades is to hard for novice use a merc with it. IT still works better than flak gat ... And im sure they will realize that a merc is bad in closerange after some engages.
And all those junker builds are exclusivly quite closerange brawl builds.
I think theres on merc artemis pyra preset. Why not add sth like that for the junker?
I mean the junker is mostly used assymmetrical and not symmetrical.
Sammy B. T.:
Change the gat on the flak side with a magma and you get a long/short range junker.
Mercs on a Junker don't work well outside of cooperating with another ship. For novice matches I would not cry to hard for the loss of them in the novice matches.
Captain Phil:
1st build looks perfectly fine, 2nd build works if the teammates can work together to use the double explosive/piercing sides for maximum efficiency, and whoever did these forgot about the flak's new arming time, so either merc or hades instead of a gat above it for 3rd build.
Navigation
[0] Message Index
[#] Next page
Go to full version