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Junker Novice Preset Builds

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Alistair MacBain:
Hades is a bad sidemount?
IT is a great weapon and useful even on sides when the ships its placed on is a broadside ship.
THat attribute counts for the junker.
You can even trifecta with hades artemis artemis.
Or use a closerange hades banshee side ...

Surette:
Really glad to see another ship added to novice matches, but I agree with everything Djinn said. Gat/flak isn't very viable with the flak's arming time, and I'm pretty confused about the flak/artemis pairing. Plus double gatling is just going to frustrate new players when they inevitably don't get a kill using that side of the ship.

TheSovietKlondikeBar:
Yea, I do agree giving a support role to Novice players and expect them to use it often is a bit optimistic. However, I still do support the idea of having a build with a flare in front, since it would be good to have Novice players have a little bit of diversification with weapons. However, diversification is a slight misnomer, since some "gimmick" builds use more complicated weapons like harpoons and mine launchers, but I consider the flare to be a intermediate "weapon" that Novice players should learn the value of quickly and correctly.

I suggested a build since I do agree with The Djinn that build 1 and 3 are too similar to one another, and should have a build replace it that fulfills a role that only Junkers can accomplish, since they are playing with, well, Junkers. I do like the 3rd build more than the 1st, because you give a Junker a choice between engaging at medium range and engaging at close range while providing long range harassment (something Junkers are VERY good at, which is being able to hit a target effectively at any range with the correct loadout). I also do support the notion of replacing the Gat on the flak side with a Hades. I was originally against this idea because I thought the Hades would be one of the more complicated weapons for a Novice player to handle, however considering that the Hades has become so relevant to the meta and the fact that in truth it works pretty similar to a Mortar I would trust a Hades with a Novice player. Either that or they learn how to use it in Novice matches, so that when they come sit at the big boys table they can eat like a big boy. *shot*

So, conclusion?
-3rd build should have a Hades/Flak combo
-I want a build with a Flare, 'cause Flares are important.

ramjamslam:
I think build 1 should be an easy ship to fly and symmetrical as this is the first junker people will try, so I think build 1 is the best of the current builds although I would put the gats on the bottom deck/mortar on top and maybe a gun with a bit more reach on the front (artemis or banshee).  Build 2 and 3 are a bit more crazy and as Djinn said 3 is basically the same as 1, I think we would be better showing off more guns and trying more things than just gat's and mortars.

It looks like build 2 is meant to be a support build with a disable/explosive artemis/flak side and an armour stripping gat side but I don't really want to encourage new players consider all explosive weapon builds as viable so like others have said, change the flak to a Hades.  Change the right hand side to either gat/mortar or something more crazy like flamer/carronade.  If you consider this long range ship the hardest (trifecta with the hades is a lot harder than 3 artemis and a lot harder to shoot), I would put it as build 3 (build 3 for goldfish is a lumberfish).

The build 3 that exists now I would get rid of as it is too similar to build 1 but worse because of the flak/gat pair.  I would try to pick a build that is workable but uses some different guns.  You could keep a gat/mortar side for familiarity/safety if you liked, but load the other side up with a combination of banshees, flamers, carronades  and anything else you can think of - just something other than a gat + mortar.  I would even consider putting a double minelauncher on one side, this is a harder ship but will expose new players to mines as well as giving you a gat / mortar backup plan if the pilot decides they don't like mines halfway through the game.

In the end, I would like to see 3 completely different approaches to junkers which are good launching pads for Junker ideas for when players hit non novice matches showing off a bigger range of guns and possible strategies as new players advance from trying build 1 to build 3.

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