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Subarco:
A build that I do purely for fun is a triple-Gat + Hwacha Spire. It takes the concept of glass cannon to the extreme. Of course, anything with range will shut this down easily, but the ability to take out enemies in a flash is immensely satisfying.

My usual go-to build is the Mobula with Merc top and the rest all Artemis. The ups and downs of this ship is pretty insane and feels like I'm flying a yo-yo. Also, I love to be able to park the Mob in a area with good range of fire and get a Quadfecta going, whether it's 4 Art shooting at once or 1 Merc and 3 Art.

I also love the double-Flak Galleon with either an AI crew or good gunners. My enemies often would ask what happened as their ship dies in one volley after their hull is exposed.

For the Junker, instead of triple Art, I go with triple Flamer with a Merc/Art or Hades/Flak side for range. Enemies die not from the flames, but from the horrid lag spewing out of the Flamers.

A good support ship I like to run is the double Merc Pyramidion. Enemy hull is constantly exposed from range and counters even ships heavy on the Artemis.

Crafeksterty:

--- Quote from: Subarco on December 19, 2013, 10:23:49 pm ---A build that I do purely for fun is a triple-Gat + Hwacha Spire. It takes the concept of glass cannon to the extreme. Of course, anything with range will shut this down easily, but the ability to take out enemies in a flash is immensely satisfying.

My usual go-to build is the Mobula with Merc top and the rest all Artemis. The ups and downs of this ship is pretty insane and feels like I'm flying a yo-yo. Also, I love to be able to park the Mob in a area with good range of fire and get a Quadfecta going, whether it's 4 Art shooting at once or 1 Merc and 3 Art.


--- End quote ---

Ive got news for you buddy.

Drop the third gat. (Front one) and add a mortar.  When you disable with the HWACHA not only do you disable, you also do armor damage. Then add the gats in for the armor break. Kill with mortar.  If on timing, you can fire the hwacha and mortar when the armor is down. Much quicker and kills any ship in one armor down which is pretty quick.

And your mobula build, Place gat mort on the lower decks. Mercury on the top. And artemis on the far sides.     This will ensure you can also brawl. But the enemy is allready withered when approaching.

HamsterIV:
If I can get a good crew together I like flying the 2x fron merc Pyra with gat/morter side. For crew I ask for 2 regular engineers with charged rounds and one spanner/mallet/buff/lesmok engineer. At long range the standard engies lay down the charged merc fire while the buff engie buffs their guns. Since both guns are a short walk apart the buff is pretty much on all the time. Also if a gun goes down you have two spanners bringing it up almost instantly. At super long ranges The captain repairs the hull so the three engineers can keep up the highest DPS possible. At medium to close range the ship can turn its broad side and brawl or use the 2x merc to strip armor before a ram. When broad side brawling the buffgineer gets the morter while one of the regular engies gets the gat and the other tanks hull. Also having three spanner mallet combos really helps when you have to run for you life.

Subarco:

--- Quote from: Crafeksterty on December 20, 2013, 01:08:02 pm ---
--- Quote from: Subarco on December 19, 2013, 10:23:49 pm ---A build that I do purely for fun is a triple-Gat + Hwacha Spire. It takes the concept of glass cannon to the extreme. Of course, anything with range will shut this down easily, but the ability to take out enemies in a flash is immensely satisfying.

My usual go-to build is the Mobula with Merc top and the rest all Artemis. The ups and downs of this ship is pretty insane and feels like I'm flying a yo-yo. Also, I love to be able to park the Mob in a area with good range of fire and get a Quadfecta going, whether it's 4 Art shooting at once or 1 Merc and 3 Art.


--- End quote ---

Ive got news for you buddy.

Drop the third gat. (Front one) and add a mortar.  When you disable with the HWACHA not only do you disable, you also do armor damage. Then add the gats in for the armor break. Kill with mortar.  If on timing, you can fire the hwacha and mortar when the armor is down. Much quicker and kills any ship in one armor down which is pretty quick.

And your mobula build, Place gat mort on the lower decks. Mercury on the top. And artemis on the far sides.     This will ensure you can also brawl. But the enemy is allready withered when approaching.

--- End quote ---

Yah, I tested it out with two Gats and one Mort, and it's amazing as well. For the Mobula, I just like to be able to get a quadfecta long range going, hence the overkill on the Artemis.

GeoRmr:
Goldfish: Cloudbreaker

Hellhound fore chaser, Phobos starboard, Beacon port.

Kerosene, Claw, Hydrogen ; pilot.

Heavy clip, Lochnagar shot, Incendiary rounds ; gunner.

Pipe wrench, DynaBuff, Extinguisher, Lesmok rounds ; engineer.

Spanner, Mallet, Extinguisher, Heatsink clip ; engineer.


Pyramidion: Galerider

Hades starboard bow, Echidna port bow, Artemis amidships port, Beacon port quater.

Kerosene, Claw, Hydrogen ; pilot.

Lesmok rounds, Incendiary rounds, Burst rounds ; gunner.

Pipe wrench, DynaBuff, Spray, Charged rounds ; engineer.

Spanner, Mallet, Extinguisher, Burst rounds ; engineer.


Junker: Stormhornet

Hades fore chaser, Artemis gun-deck starboard, Banshee gun-deck port, Artemis main-deck starboard, Banshee main-deck port.

Moonshine, Hydrogen, Vent, Spanner, Burst rounds ; pilot.

Lesmok rounds, Incendiary rounds, Burst rounds ; gunner.

Spanner, Mallet, Extinguisher, Burst rounds ; engineer.

Spanner, Mallet, Spray, Burst rounds ; engineer.


Spire: Fogscythe

Typhon gun-deck chaser, Artemis gun-deck port, Mercury forecastle chaser, Becon forecastle starboard.

Moonshine, Claw, Bumpers, Heatsink clip ; pilot.

Lesmok rounds, Lochnagar shot, Charged rounds ; gunner.

Pipe wrench, DynaBuff, Spray, Charged rounds ; engineer.

Spanner, Mallet, Extinguisher, Burst rounds ; engineer.


Galleon: The Great Sky Whale

Lumberjack gun-deck port bow, Typhon gun-deck amidships port, Artemis main-deck port, Manticore gun-deck starboard bow, Hellhound gun-deck amidships starboard, Beacon aftcastle chaser.

Moonshine, Claw, Tar, Heatsink clip ; pilot.

Lesmok rounds, Incendiary rounds, Burst rounds ; gunner.

Spanner, Mallet, Spray, Charged rounds ; engineer.

Spanner, Mallet, Extinguisher, Burst rounds ; engineer.


Mobula: Windcutter

Mercury forecastle chaser, Artemis main-deck port, Artemis main-deck starboard, Dragon Tongue port gun-deck, Dragon Tongue starboard gun-deck.

Claw, Hydrogen, Vent, Charged rounds ; pilot.

Lesmok rounds, Charged rounds, Burst rounds ; gunner.

Spanner, Mallet, Spray, Burst rounds ; engineer.

Spanner, Mallet, Spray, Burst rounds ; engineer.


Squid: Edge Dancer

Barking Dog fore chaser, Dragon Tongue starboard, Phobos aft chaser.

Kerosene, Hydrogen, Vent ; pilot.

Lesmok rounds, Greased rounds, Incendiary rounds ; gunner.

Pipe wrench, Mallet, Extinguisher, Lesmok rounds ; engineer.

Spanner, Mallet, Spray, Burst rounds ; engineer

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