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Voice promixity

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Zyem:

--- Quote from: ramjamslam on December 16, 2013, 05:45:56 am ---People would just abandon chat and use steam chat, teamspeak or skype instead.

--- End quote ---
This is the key thing, really.

If you make in-game audio worse for gameplay, people will naturally move to external voice services due to being superior. Those that play with in-game voice would then be at a further disadvantage. "Further" because a team that uses an external service is likely to have more play together anyway.

There is already a little bit of this which happens to me personally. I turn the music off completely so I can hear SFX and voice as clear as possible. However, Muse decided to put the "enemy near" drum beat as part of the music track. This puts me at a disadvantage (particular in Canyon Ambush) as my opponent knows when I am near, but I have no idea if they are (unless my crew mention it).

Rainer Zu Fall:

--- Quote from: Xyem on December 16, 2013, 08:19:48 am ---There is already a little bit of this which happens to me personally. I turn the music off completely so I can hear SFX and voice as clear as possible. However, Muse decided to put the "enemy near" drum beat as part of the music track. This puts me at a disadvantage (particular in Canyon Ambush) as my opponent knows when I am near, but I have no idea if they are (unless my crew mention it).

--- End quote ---

Huh. I've done the same, but I think playing without drums is not as bad as playing with worse communication.

Zyem:

--- Quote from: RainerZuFall on December 16, 2013, 08:24:16 am ---Huh. I've done the same, but I think playing without drums is not as bad as playing with worse communication.

--- End quote ---
Oh yeah, it's not as bad for sure. Hence "a little bit of this" :)

Jazzza:

--- Quote from: RainerZuFall on December 16, 2013, 08:24:16 am ---
--- Quote from: Xyem on December 16, 2013, 08:19:48 am ---There is already a little bit of this which happens to me personally. I turn the music off completely so I can hear SFX and voice as clear as possible. However, Muse decided to put the "enemy near" drum beat as part of the music track. This puts me at a disadvantage (particular in Canyon Ambush) as my opponent knows when I am near, but I have no idea if they are (unless my crew mention it).

--- End quote ---

Huh. I've done the same, but I think playing without drums is not as bad as playing with worse communication.

--- End quote ---

Funny - I was going to mute the music yesterday because I wanted to hear everything better, but I realised I needed it to know when the enemy is near.

Back on track: you guys make valid points. I'm still keen for it though. :P

Mattisamo:

--- Quote from: Jazzza on December 16, 2013, 07:52:16 pm ---
--- Quote from: RainerZuFall on December 16, 2013, 08:24:16 am ---
--- Quote from: Xyem on December 16, 2013, 08:19:48 am ---There is already a little bit of this which happens to me personally. I turn the music off completely so I can hear SFX and voice as clear as possible. However, Muse decided to put the "enemy near" drum beat as part of the music track. This puts me at a disadvantage (particular in Canyon Ambush) as my opponent knows when I am near, but I have no idea if they are (unless my crew mention it).

--- End quote ---

Huh. I've done the same, but I think playing without drums is not as bad as playing with worse communication.

--- End quote ---

Funny - I was going to mute the music yesterday because I wanted to hear everything better, but I realised I needed it to know when the enemy is near.

Back on track: you guys make valid points. I'm still keen for it though. :P

--- End quote ---

Trust me, drums can be big. If you watch the community chat from this Sundays rumble, I mention how it allowed me to kinda pinpoint an enemy and get easy kills.

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