Info > Feedback and Suggestions
"Strange" guns and ships (keeps track of kills)
Ahsas:
Eh. Kills are a poor indicator of anything worthwhile, and I'm much more impressed by a player's rank in terms of time played than whether they prefer to run support/disablers or killer ships.
Granted, a player's rank is gameable, but in general, I've found it a very good indicator of time played.
Piemanlives:
--- Quote from: Jazzza on December 16, 2013, 03:48:43 am --- Maybe a micro-transaction (as much as I hate them) to prevent everyone from tracking?
--- End quote ---
On this subject, Muse has stated they will not restrict content besides cosmetics, but that's beside the point.
I don't really know what I'd think of stats, in some respects I feel they are kind of pointless, but the only stat I really pay attention to is games played and time played.
Jazzza:
--- Quote from: Ahsas on December 16, 2013, 08:25:52 pm ---Eh. Kills are a poor indicator of anything worthwhile, and I'm much more impressed by a player's rank in terms of time played than whether they prefer to run support/disablers or killer ships.
Granted, a player's rank is gameable, but in general, I've found it a very good indicator of time played.
--- End quote ---
I admit, I don't trust the kill count on weapons in other games because of this.
By the way it's not necessarily kill counts that can be recorded. TF2 has "strange parts" that record different things such as enemies killed in specific ways ("airshots" or shooting them when they are in the air, "extinguished allies" when you put them out if they're on fire) and some items are special such as the medigun, so instead of recorded kills, it has recorded ubers (activations).
If we applied this to GoI, we could record
* number of enemies spotted with the spyglass
* number of parts repaired
* number of parts rebuilt
* number of parts extinguised
* etcSimilar to the current system, but it would be item-specific and public. Hopefully accessible in-game when you're looking at someone or when you press a specific key when looking at them (Source games have an "inspect" key that shows you what they're using).
Edit: So it's basically like the TF2/Dota item system without the trading system.
Sylas Firehammer:
The only problem is that when you bring statistics into the mix for anything, this is going to skew the way that players will play the game. There will always be those people that go out of the way to boost a statistic. For instance, if something kept track of hull rebuilds, you could see players letting the hull go down just so they can rebuild it. We all know what can happen if the hull goes down! This would screw up gameplay. People going out of their way to chem spray things ineffectively, buffing stuff unnecessarily, leaving stations to rebuild other parts. It would be like the achievement system in game right now, but amplified.
I have no problem with being able to acquire festive tools, like a spyglass with Christmas lights, or replacing a pipe wrench with a Menorah, but keeping track of stats will always screw things up somehow.
Rainer Zu Fall:
--- Quote from: Sylas Firehammer on December 17, 2013, 01:14:03 pm ---The only problem is that when you bring statistics into the mix for anything, this is going to skew the way that players will play the game.
--- End quote ---
Exactly what I said. This might become a huge problem when showing public stats.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version