Info > Feedback and Suggestions
"Strange" guns and ships (keeps track of kills)
ramjamslam:
I wouldn't mind Strange Ship customisations, like a 'Strange Pyramidion Prow' which counts ram kills or 'Strange Engine' which counts kilometers traveled or escapes (retreated to safety after hull went down).
Sylas Firehammer:
That's the only stats that I'd be alright with; passive statistics. Like a balloon that could be covered in festive decor and show how many meters you've risen since you got the balloon, or like ram said, an engine that keeps track of distance. Perhaps a hull that keeps track of how much damage it's taken.
Jazzza:
--- Quote from: RainerZuFall on December 17, 2013, 01:44:49 pm ---
--- Quote from: Sylas Firehammer on December 17, 2013, 01:14:03 pm ---The only problem is that when you bring statistics into the mix for anything, this is going to skew the way that players will play the game.
--- End quote ---
Exactly what I said. This might become a huge problem when showing public stats.
--- End quote ---
It really depends on the game and the community. I play TF2 and Dota 2 regularly and no-one gives a shit about kill counts, except for the odd "he's got heaps of kills - cool". Personally I like recording the kills and other stats, but it's all for fun.
Sylas Firehammer:
I totally agree and think that's really cool! I play a LOT of Counter Strike: Global Offensive myself and there are guns that keep track of kills as well. However the thing is that this game is 100% team based and individual stats defeat the purpose of a lot of the game. I enjoy the philosophy you're bringing up, but it would be a problem because not everyone will have this same philosophy and it will become a detriment to the team aspect of the game.
Jazzza:
--- Quote from: Sylas Firehammer on December 17, 2013, 08:48:38 pm ---I totally agree and think that's really cool! I play a LOT of Counter Strike: Global Offensive myself and there are guns that keep track of kills as well. However the thing is that this game is 100% team based and individual stats defeat the purpose of a lot of the game. I enjoy the philosophy you're bringing up, but it would be a problem because not everyone will have this same philosophy and it will become a detriment to the team aspect of the game.
--- End quote ---
Yeah it's already clear some people dislike the idea. With such a small community behind the game, it's difficult to suggest new ideas that everyone agrees on. :(
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