Info > Feedback and Suggestions

"Expert" HUD-less mode

(1/4) > >>

Jazzza:
I suggest a new mode that can be enabled per user or per match/game/server: an expert (or "realistic") HUD-less mode that completely removes the HUD in-game (and in the case of a match with this option enabled - your enemies and allies too).

It'd make you much more aware of your ship layout and will force you to continuously check each component rather than "cheating" and looking at your HUD. You'll also need to track your ammo, just like you would in real life. I know it'll make things 200% harder, but for realism nuts like me, it'd be pretty fun.

Also easy to implement: remove the HUD. Forcing it in matches would require some more time, of course.

Thoughts?

Phoebe:
Falling off the ship no longer respawns you until the ship has been destroyed ? :P

-Muse- Cullen:
Its an interesting idea, but I feel like it might require a lot of tweaking to get right. First off, it would render the Spyglass fairly useless, which would be a shame. It would also make selecting tools in general a tedious memorization, but that could be argued as added difficulty, I guess. Not receiving hit markers would be detrimental, as well(I've played matches where projectiles pass through the ship's model, but doesn't register as a hit. This may be due to connection issues or whatever, but its still a problem nonetheless). But I'm nitpicking. If pulled off well, it could definitely be a fun game type.

Jazzza:

--- Quote from: Cul on March 14, 2013, 02:04:48 am ---Its an interesting idea, but I feel like it might require a lot of tweaking to get right. First off, it would render the Spyglass fairly useless, which would be a shame. It would also make selecting tools in general a tedious memorization, but that could be argued as added difficulty, I guess. Not receiving hit markers would be detrimental, as well(I've played matches where projectiles pass through the ship's model, but doesn't register as a hit. This may be due to connection issues or whatever, but its still a problem nonetheless). But I'm nitpicking. If pulled off well, it could definitely be a fun game type.

--- End quote ---

The spyglass would continue to mark enemies because that's a game mechanic. I'm suggesting removing non-essential HUD elements that won't make tools/guns unusable.

Hit markers would be removed. I'm no gunner, but I do know they aren't required to shoot and in a real life battle you don't have hit markers to aid you in understanding where to hit and if you've made any damage. Physical damage would be the only indication (such as when the hull is nearly destroyed the ship's 3D model changes slightly).


--- Quote from: Phoebe on March 14, 2013, 01:56:11 am ---Falling off the ship no longer respawns you until the ship has been destroyed ? :P

--- End quote ---

Yeah that could work but maybe that's for another thread? :)

Kyren:
Now that's a very nice idea! Finally no waiting until something happens for the Engineers anymore, and it'd finally be of some use to tell your crew from which direction you're fired at, or expect enemy fire to be incoming any moment now.

Navigation

[0] Message Index

[#] Next page

Go to full version