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Harpoon Research Division

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ATeddyBear:

--- Quote from: Lord Dick Tim on March 15, 2013, 02:33:45 am ---I noticed something interesting using a Harpoon on my Junker while using Phoenix claw.  I literally threw a ship head long into a wall and it exploded. 
I'm unsure how much of this was situationally caused by the pyramidion that was harpooned relative speed at contact, but my god it worked wonderfully.

--- End quote ---

It probably worked so well since I believe the junker is the heavier than the Pyrmid. Or at least similar in weight. If you were to try this against a Galleon you would probably have the bizarre harpoon rope clipping through the ship.

First question would be were they traveling in the same directions as you, at you, away from you, etc?

Also. Next week I am going to be looking to do a get together for our first round of testing. If we can get at least 4 people on then we can do a private game with AI crews. I'm usually available during weeknights after 7 pm EST.

Lord Dick Tim:
Fancy that I'm available at that time on all days save wendsday.  I go nerd it up at the local comic store with some DnD.
In any event the harpoon has become a fixture on my junker, just for the sake of being unexpected and the awesome feeling I get when the junker goes super fast.

ATeddyBear:
I'll be looking to do the H.R.D. tonight @ 7:30 PM EST. Bring your ideas and load outs. We will first do a quick private match (if we get 4 players) with just us to discuss ideas and have some harpoon fun. We will most likely play Canyons as that has the widest assortment of testing environments. After that we can have some harpoon fun in public matches. I will be PM'ing you guys my steam id and match password later today.

For those who are intrested, but have not posted yet. Please post today or PM me here on the forums so I can give you the info. Current HRD memebers feel free to invite anyone you feel would be intrested in our work/want to be guinea pigs

krait:
I'd be interested in playing around with this mechanic. I've already done a bit of testing in a practice round, but the practice balloons are too radially symmetrical to simulate an attack on anything other than a spire.

awkm:
I haven't read all the posts here yet but I've outline some changes I'd like to make with the harpoon with one of our programmers.  I'd love to hear what you guys WANT the harpoon to do.  Right now it's kind of... interesting.

My first thoughts is that it needs to not pull you in but maintain range where it doesn't let someone get further away... not just always pull someone in.

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