Community > The Docks
Harpoon Research Division
-Muse- Cullen:
Cool! Let's give some of these a shot sometime today?
BdrLineAzn:
Ok this doesn't go about harpoon tactics, but i would want to see on Flayed if a four, all harpoon Junker team can go up to a Galleon, triple harpoon it, and the Galleon pops its own balloon. Will the Junkers be able to hold up the Galleon, or will the Galleon pull all four ships down with it.
Sgt. Spoon:
--- Quote from: ATeddyBear on March 14, 2013, 01:45:15 pm ---The Hug - This is my first idea to experiment with. It revolves around flying between two ships (who are decently close). Harpoon both as close together as possible then chute vent or hydrogen to pull them together causing them to crash into each other. Rise/Fall to finish them off with a Mortar or Flak.
--- End quote ---
I've always imagined the exact opposite, a 2-ship coordinated harpoon-assault on an enemy, tethering him between them and dragging him into a pole or something. As such:
O
/ \
/ \
/ __ \
/ | | \
V V
But if the hug works that's even cooler
Captain Smollett:
--- Quote from: TheMick on March 14, 2013, 07:53:26 am ---
also, the harpoon description suggests it does hull damage primarily while the stats say balloon. is it just one or both?
--- End quote ---
The harpoon was recently changed. It does a decent chunk of damage to armor and balloons.
Lord Dick Tim:
I noticed something interesting using a Harpoon on my Junker while using Phoenix claw. I literally threw a ship head long into a wall and it exploded.
I'm unsure how much of this was situationally caused by the pyramidion that was harpooned relative speed at contact, but my god it worked wonderfully.
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