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Battleship Game Mode
Phoebe:
One issue I could see is having 12 players on one ship probably necks the goto tactics to have 1 captain, 3 gunners, 2 engineers on engines/balloon and then each of the two hulls have 3 engineers just whacking away at it making it very little interesting of a mechanic since either you're invulnerable or you get shot down within half a second.
With the given gameflow and experience in Guns of Icarus Online;- and the value of an engineer as well as putting the enemy engineer into stress it simply wouldn't work to increase the player limit per ship even in another gamemode that would theoretically support it.
That's because after a given week or so of implementing something new a community always comes up with the most effective way to play it;- and I think we can all agree having a team of gunners try to gun something down while a team of engineers is just standing there doing the keystroke chain: Mouse 1, Mouse 1, Mouse 1, Mouse 1, Mouse 1 for a good 20 minutes isn't exactly considered invaluable gameplay.
I can think of a lot more issues that fundamentally change gameplay and perhaps dulls it out;- meaning in order to support any new gamemode at all you have to look at the impact on the flow of the game and distribution of labor and evaluate wether or not each role is as interesting and fun.
That brings us to the resources Muse has to make drastic game enhancing or altering updates. They are a small but awesome team;- they realize and understand just as much the underlying effects like the one I describe above that come with these alterations - which is the main reasons these creative suggestions are likely discarded as, "Neat idea; but not doable"
dethret:
I've read your posts and what I can see is that there
Are many who would like to have this game mode but obviously
there's a lot of ways this could be done.
As for the name: "Leviathan" that's a cool name but more
like a name the players would have to name their ship.
The second thing on how the ship should be made,
I like the idea of the different levels, but I still think
that the engineers need to go to the guns to repair them.
Making it more of that you need to move and not just e idle in
the boiler room waiting for something to break.
The things you could have in the boiler room tough are all
engine related parts and the hull. The ballon would be on the
top level above the deck.
As for the guns that could be lowered to 2 big and 1 small on each side,
making it almost as the galleon, also one big gun could be in front.
Rendering the rear vulnerable.
The amount of players may have been a bit to much, still I think
the amount of players should be around 6 or 8.
This could lead to a set up of: 2 gunners, 3 engineers an one captain.
Considering the placements of ballon, hull and guns this leads
to a higher need of team work, since the engineers will need to climb
and run a lot.
The size of the ship should be something about 1 1/2 - 2 galleons in
width Ann length.
Janaas:
I am new to this game, so don't consider it fully fledged ideas, I am not expert (yet:))
I agree with Phoebe, but there is a way to make this idea more viable, yet simple: Make the crew smaller. Ship with such tremendous firepower could be operated by 8 or 7 men still being huge threat to 3 ships we have now. What is more I think there should be some tweaks that makes new time managment problems. Multiple armor repair points (on which repair tools work less effectively, but hey, You still can tank more when all of them are on cooldown).
Still there are other problems: Such ship would be basically stationary target. Captain haven't much to do on such ship, that's one. Second thing: How could such ship prevent Goldfish or Squid carronading or flaming it's ballon into oblivion? Or team of 3 Junkers with Mercuries plinking at him? That could be fixed by making it not so immobile while still balanced(-ish?).
It's a bit like boss fight. He has much greater power than You, but You have all initiative in the fight. One level of cooperation (between ships) is entirely dampened for one side and I don't think what Captain Magellan wrote solves that issue.
TL;DR I don't think that this idea is bad, but I think that it needs HUGE amounts of polishing if it is about to work.
Matches with one Battleship on each side and smaller ships on each side is entirely different story.
This topic is good place to bring question that is bothering me for some time: Did Muse made any statement about implementing bigger ships and by bigger I mean class bigger with more crew perhaps?
awkm:
Adventure Mode.
Maybe.
Stay tuned next week.
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