Main > Gameplay
Range-Finder
GeoRmr:
+1 for Omni's suggestion. I also still stand by my post for an option to disable the fancy spinning circle reticules and have a static cross-hair.
Semi-related slight de-rail, I would also like an option to enable fixed positional aiming (currently if your ship moves your cross-hair doesn't unless your gun has been dragged out of arc) to allow gunners to (semi-realistically) have some idea of how their own ship is moving (which you would if you were standing on it) when scoped in with no local point of reference, at the cost of more difficulty keeping the sight steady.
It seems silly that your avatar autonomously adjusts gun pitch and yaw for you on the fly.
Queso:
On the point about guns auto-rotating, I like to think that the guns have a steampunk gyroscopic adjustment system.
Coldcurse:
maybe there should be a option to toggle rangefinder indication on/off, if muse can make an option for this and bind it to G and/or bind it to UP on the D-PAD of an xbox controller. then make this editable in the options so we can bind it anywhere we want.
The Sky Wolf:
If the range-finder could mark a ship's distance and have the numbers be visible for the whole crew to see, then there'd be no use for the spyglass. Instead of using the ship's name as the indicator of where the vessel is in the distance, you would then just be firing based on seeing the numbers through the clouds, so now everybody knows where the vessel is and how far away it is; which would make the spyglass obsolete.
Then they could just rename the Spyglass "Name-Finder".
Omniraptor:
that's not true because the range finder does not work through ships clouds or solid objects, but the spyglass does.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version