Main > Gameplay
Spawn system feedback 1.3.4
Mattisamo:
--- Quote from: Richard LeMoon on December 10, 2013, 07:55:28 am ---What about a semi-random spawn system instead? A combination of how it is and how it was. Rather than picking your exact spawn, just be able to pick general spawn locations, then you get a random spawn in that area. Sometimes you will get a lucky spawn, sometimes not.
--- End quote ---
This, I like this.
Mod Josie:
--- Quote from: Mattisamo on December 10, 2013, 08:35:01 am ---
--- Quote from: Richard LeMoon on December 10, 2013, 07:55:28 am ---What about a semi-random spawn system instead? A combination of how it is and how it was. Rather than picking your exact spawn, just be able to pick general spawn locations, then you get a random spawn in that area. Sometimes you will get a lucky spawn, sometimes not.
--- End quote ---
This, I like this.
--- End quote ---
That doesn't sound too bad at all. If the square with any 'spotted' enemies was greyed out and you could pick from any of the other grids - yes... I could go for that. When the issue of 'if you can't spawn near the enemy then you know where they are' came up - it was forgotten to note that you can respawn quicker than the ship you were fighting can shake its spot. Of course it makes sense to prevent you from spawning next to your killer. This proposition is very encouraging.
The system could be adapted for CP maps such that you can't spawn into regions close to the point - at the moment you can do so, which means suicide runs aren't penalised. It should take time for your ship to advance to the tactical location. This could work.
Mod Josie:
What about if, when you die, you had the option to spawn in next to your ally (if they are not in combat themselves)? Just another thing to think about. That idea is a little less overpowered than being able to spawn anywhere.
awkm:
For a hotfix, this is what can happen:
- Teams will spawn close together and in formation on their side of the map (the missing piece of functionality)
- Players can spawn in a selection of spawn only on their side of the map (reorganization of current valid spawns to team-specific) or any type of organization for that matter
- Spawn choice will stay in since it will take a while to pull if we decide to
Hot fix is planned to launch on by Monday
Some interesting takeaways from your comments:
- Select a quadrant or subsection of the map to spawn in. Each quadrant will have some number of spawns that will randomly be selected for you based on old spawn logic (not spawning you into terrain or near enemies)
I'd also like to point out that these features are always tested before release and again there wasn't much participation in the Dev App. There wasn't enough input early enough for us to safely pull the feature. Part of it is on us and we'll make sure to hold testing for longer periods of time. However, I'd like to encourage everyone to take part in Dev App testing. Email keyvias@musegames.com if you'd like to take part. It's great to get everyone's feedback here, but of course the feature is out in the wild and we can't really do much about it until hot fix or next patch.
Sammy B. T.:
Why are we working so hard to fix a system that is not liked, not required, and as best I can tell hardly even asked for. Spawns were fine a week ago, sure you could occasionally get unlucky on Fjords, but that was about it.
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