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Spawn system feedback 1.3.4

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Mod Josie:

--- Quote from: Urz on December 10, 2013, 03:56:45 am ---How long before people start getting free kills by mining up most likely spawn points?

EDIT: Or people killing themselves at match start to get free respawn somewhere else.

--- End quote ---
I've already seen it. The system is too easy to abuse.

Thomas:
http://www.youtube.com/watch?v=jY5Yt_Iwctg

Here's a video of a match earlier today on Fjords. I think this map has the sides divided a little more, although you still see them spawning at the same point pretty much on top of each other near the end.

Cheesy Crackers:

--- Quote from: Zander Broda on December 09, 2013, 08:21:15 pm ---i was in the match Jacob mentioned and while waterhazard wasn't so bad, the 3v3 CP match was just a fuster cluck the entire time. my ships voice chat was just filled with "OH GOD the *enemy ship* spawned right behind us!".

so my suggestion? when you die, make any 2 spawn locations available at random. Or make it so that if an enemy ship is within a certain distance, lets say one square of the map, that spawn point is no longer available to anyone.

--- End quote ---
(*Have not played a match with this yet*)
^ I think that could work out better, combining random spawns with choice spawns. Giving 2 random spawn points and if there are 2 opposing ships within a certain spawn then that spawn is disabled and wont be randomised.
Or getting rid of choice spawns  completely and being able to set a "spawn preference", away from enemy, closer to enemy, near ally (Or something along the lines of that) And it will pick a randomised spawn point which wont be directly on top of an enemy so that you can blow them up a few seconds after you die or spawn further away.

Mattisamo:
I played a bit yesterday with the spawn system and I have an idea. Disable the middle spawns, and only make it possible to spawn at the edge of the map. This way you can choose your angle of attack after you doe, but you can't spawn on the enemy unless the combat is taking place on said edge.

Richard LeMoon:
What about a semi-random spawn system instead? A combination of how it is and how it was. Rather than picking your exact spawn, just be able to pick general spawn locations, then you get a random spawn in that area. Sometimes you will get a lucky spawn, sometimes not.

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