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Spawn system feedback 1.3.4

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Clementine Devitt:
Awkm I would like to thank you for getting back to all of us so quickly.

I know it seems we are angry and yelling at cross purposes and you are handling the complaining very well all things considered when larger companies would be yelling back by now.

Just know that the reason we are angry is the real love and time we have all invested in your team's vision, many of us have been here from the very start and really want to see it do well for a long time to come.

Zander Broda:
had a fun little glitch today. we died, our captain picked a spawn point where some fighting was happening and we didn't spawn behind the enemy, oh no, we spawned below them. we spawned under the map. i can only imagine the terror of seeing a hwachafish rising out of the earth to blast you at close range.

Locutus of borg:
What about if the timer before you can spawn is increased to something like 20-30 seconds?  That way the ship that got the kill has the ability to repair, reposition and prepare for next combat (just like before), and the respawning ship still gets to experience the tactical element of spawn choice.  The draw back is obviously that you have to sit and wait an extra 20 seconds, but you cut down on the rediculous cross-map commutes with your spawn choice, so it would cancel out

Ahsas:

--- Quote from: Clementine Devitt on December 11, 2013, 07:52:23 pm ---Awkm I would like to thank you for getting back to all of us so quickly.

I know it seems we are angry and yelling at cross purposes and you are handling the complaining very well all things considered when larger companies would be yelling back by now.

Just know that the reason we are angry is the real love and time we have all invested in your team's vision, many of us have been here from the very start and really want to see it do well for a long time to come.

--- End quote ---

No no no. Larger companies would be stonewalling or brushing off concerns with a generic response. Awkm's response to the community has been absolutely amazing. Prompt, frequent, respectful, informative, and you know... existent. That he has been proactive in telling us what the plan is, what the time table is, and has both asked for suggestions and responded to those offered up gives me incredible hope for the future of this game.

Making games is hard. Making gameplay decisions is harder. So far, every suggestion I've seen has had some issue with it, which leads me to the conclusion that there is no perfect decision. The game designers actually have to weigh pros and cons and try to make the decision they think is best for the game overall. So keep up the feedback to help them get the data they need to make a better decision.

Personally, I like the idea of bases and lines of scrimmage. However, I don't feel experienced or qualified enough to offer insight beyond that, so carry on.

Byron Cavendish:
We all have to remember we care about this game and it's success. All I can say is we just got frustrated because you shipped out a feature with minimal testing that no one asked for, under the pretense that we wanted it in a vaguely obscure distant past. All we wanted was better starting spawns at dunes and fjords, we were quite vocal on that. I never saw a thread about random chosen spawns from any player. We just want you to leave major game changing...changes in the dev app longer. Not enough testers isn't a good enough excuse, if it isn't tested you don't just ship it anyway, you give it more time. You can't blame us for that, we aren't the developer, we're the consumer.

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