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Spawn system feedback 1.3.4

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Hekkthor:
Here is my vote for the canyon: delete the grey spawns, based on the structure of the map they dont fit into the base system with the hot zone.

There is no tactical need for the spawn at D3, you can go there sneaky from D2 if you know how ;)
Same for the one at B3, its easy to reach from the spawn at b1, also the way to b3 is nearly always covered with clouds. It only makes the game faster => less coordination => less value of a death

That was always something I loved about this game. You dont want to die, and you are trying everything thats possible to stay alive. A faster gameplay doesnt mean more action. just more deaths and I dont want to get used to that. You stated that you want to prevent 5-0 in general, but based on the arguments already written and the fact that this is a game where you can only win with skills and coordination, 5-0s only shows the superiority of the enemy.
But there is one question now: How can you attract new players with this concept? Do you want to improve the experience for the new players? I have no clue how a new player is thinking about this.

Chango:
You guys do great things also :D I've been playing this game over a year and have had a great time with it. This is the first patch that made me a little silly. I think all the pizza talk made me a hungry grump.

Feast on Thrones:
I really feel being able to spawn on an enemies backside a really limiting and detrimental factor in this choosing spawns malarkey. There should be implemented a system where if you are within I dont know around 600 metres of the opponent you cannot spawn in that grid because the proximity to enemies is too great. If in fjords for example if Blue are camping Red's Spawns then it defaults to a tertiary neutral spawn.

In terms of Raid on the Refinery or any crazy king, it killed the game. Being able to spawn 15 seconds away from the point in contest having just died means that the point can never be recaptured once a team has it. Because try wiping an entire team and capturing a point in 15 seconds from the first death on the opposing team. Yah, its not going to happen.  Choosing spawns in this situation ruined that experience on those maps for me. In this situation spawns should be chosen from 3 spawns at least 1.5k away from the contested point otherwise there is no point playing that gamemode since it comes down to first team there that wins the initial engagement wins GG with no ability to fight at a point at contest well.

Edit: Sorry this really riled me up. I love the game and the development, but this patch... Most certainly should not have gone past dev stage.

awkm:
@Feast

All fixed.  Hot fix is coming next week.

@hekkthor

Will probably delete.  Actually have lines of scrimmage.  We'll see as more people test in Dev App the next coming day or two.  Final fixes must go in Friday.

Chango:
Damn so Friday Night would be too late for testing?

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