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Where, What, and How? An Engineer's Guide

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N-Sunderland:
Got the Junker done. I've covered the most important strategies, so it should work out. Remember to provide feedback!

Still not sure how to start writing the Squid one...

Pickle:
I'd just add a bit about engineers using the front gun on the Junker - it's vitally important as an engineer on the forward mount to always be thinking, "Should I get off?"  Most pilots will be wanting to bring one or other bradside into play, the front mount will only get transitory targets and/or pursuit targets - optimistic pilots only - you aren't going to run anything down with a Junker!

N-Sunderland:

--- Quote from: Hubert PIckle on March 16, 2013, 11:43:59 am ---I'd just add a bit about engineers using the front gun on the Junker - it's vitally important as an engineer on the forward mount to always be thinking, "Should I get off?"  Most pilots will be wanting to bring one or other bradside into play, the front mount will only get transitory targets and/or pursuit targets - optimistic pilots only - you aren't going to run anything down with a Junker!

--- End quote ---

Of course that also depends on what gun is on the front. You can have a merc there so that you can hit enemies while approaching, and then swing over to the side. But then you could also have a flamer, in which case it becomes merely for pursuit or transition, as you said. I probably should add a bit more context-specific information. Thanks for pointing that out.

EDIT: Done.

N-Sunderland:
I just realized that I never got the Squid guide up... Well, I'll work on that soon enough. I also plan to expand it with details for each ship on how to deal with sandstorms.

N-Sunderland:
Oh yeah, and if anybody has any suggestions about what aspects of engineering I should write guides for in the future, I'd be happy to hear them.

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