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Where, What, and How? An Engineer's Guide
N-Sunderland:
--- Quote from: HamsterIV on March 15, 2013, 02:30:24 pm ---You can't really cover every deployment option on a junker without writing a novel. I would just stick with one or two deployment options, to give people an idea of how to treat the ship. People can improvise once they have the basics.
As for crewing a squid I find it an exercise in controlled chaos. There is no real plan and a lot of screaming. I normally ask for 3 engineers each taking different specialty ammo for each gun. Every one preloads their ammo before contact then runs hitting stuff and screaming. Did I mention the screaming? Screaming is very important on the squid, it makes the engines go faster.
--- End quote ---
I was going to start writing about the Junker, then I though "where the hell do I start?". There are a bunch of different options, all of which are dependant on the gun loadout, among other things. And the Squid... Ugh... I love engineering on the Squid, but I've tried so many different viable engineer loadouts. It would be impossible to cover everything without going over the word limit. I might even make a separate guide for the Squid alone.
Pickle:
--- Quote from: N-Sunderland on March 15, 2013, 02:38:27 pm ---
--- Quote from: HamsterIV on March 15, 2013, 02:30:24 pm ---You can't really cover every deployment option on a junker without writing a novel. I would just stick with one or two deployment options, to give people an idea of how to treat the ship. People can improvise once they have the basics.
As for crewing a squid I find it an exercise in controlled chaos. There is no real plan and a lot of screaming. I normally ask for 3 engineers each taking different specialty ammo for each gun. Every one preloads their ammo before contact then runs hitting stuff and screaming. Did I mention the screaming? Screaming is very important on the squid, it makes the engines go faster.
--- End quote ---
I was going to start writing about the Junker, then I though "where the hell do I start?". There are a bunch of different options, all of which are dependant on the gun loadout, among other things. And the Squid... Ugh... I love engineering on the Squid, but I've tried so many different viable engineer loadouts. It would be impossible to cover everything without going over the word limit. I might even make a separate guide for the Squid alone.
--- End quote ---
Junker Fight Club.. there's a thread for the Junker ;)
N-Sunderland:
--- Quote from: Hubert PIckle on March 15, 2013, 03:15:03 pm ---
Junker Fight Club.. there's a thread for the Junker ;)
--- End quote ---
I should really read through that again. Not sure if it really goes through what I'm looking at, though. All the possibilities...
Pickle:
--- Quote from: N-Sunderland on March 15, 2013, 03:41:03 pm ---
--- Quote from: Hubert PIckle on March 15, 2013, 03:15:03 pm ---
Junker Fight Club.. there's a thread for the Junker ;)
--- End quote ---
I should really read through that again. Not sure if it really goes through what I'm looking at, though. All the possibilities...
--- End quote ---
But it's a thread to soak up the clutter of all the possibilities without breaking this one!
N-Sunderland:
--- Quote from: Hubert PIckle on March 15, 2013, 06:55:49 pm ---
--- Quote from: N-Sunderland on March 15, 2013, 03:41:03 pm ---
--- Quote from: Hubert PIckle on March 15, 2013, 03:15:03 pm ---
Junker Fight Club.. there's a thread for the Junker ;)
--- End quote ---
I should really read through that again. Not sure if it really goes through what I'm looking at, though. All the possibilities...
--- End quote ---
But it's a thread to soak up the clutter of all the possibilities without breaking this one!
--- End quote ---
That's true. I could post the most common strategies here, and put some more in that thread.
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