Main > Gameplay
The buff hammer, and guns.
Captain Phil:
--- Quote from: shadowsteel on November 26, 2013, 03:47:53 pm ---
Maybe buff the guns other properties but reduce the damage buff. Quicker turning speed or reload speed are good properties to start with. Remember, most guns only use one round, so having buffs that effect different rounds would not achieve anything. For instance, I run greased on gats, so having increased fire rate would be a benefit to me as a guninneer. Buffs need to give assistance, but not in a way making it so you can pass up having different rounds for different scenarios.
--- End quote ---
Quicker reload speed would count as increased damage output. And the idea of buffs helping a particular ammo type would not solve the issue.
GreyTea:
--- Quote from: Urz on November 26, 2013, 03:55:45 pm ---What if the gun buff reduced incoming damage instead?
--- End quote ---
is their an armour ratings on the guns currently? Because that is a genius idea to stop them being instantly taking out
Captain Phil:
--- Quote from: Urz on November 26, 2013, 03:55:45 pm ---What if the gun buff reduced incoming damage instead?
--- End quote ---
Thought I said that.. But yea, this would be very nice, especially for galleons. Actually, now that I think about it, I brought up this idea in my boiler room topic. Adding power to the guns to reduce incoming damage and make it easier to repair them.
RearAdmiralZill:
Well you could change the effect a buff hammer has on guns, but if any of those differences also coincide with an ammo type, you'll get the same problem (ie, turn speed buffs with lesmok).
Again, this is not a gunner vs engie thread. Only look at the tool for the sake of keeping this out of the latter territory.
Easiest route for Muse is to lower the damage %. If we want to go all technical, then Shadow and Phil have fair points. Either change the buff on guns that doesn't just negate an ammo's weakness (ie, buffed gun is now harder to disable by adding x health) or changing ammo. I hesitate to change ammo because then a buff hammer might then be a requirement vs a nice thing to have but not required to win.
Sammy B. T.:
Before we go about nerfing the buff hammer, shouldn't we first establish that in its current state it has issues. Sure you get the pro of extra damage. However you still have the cons of
Time spent buffing. During this time you are giving up other potential things you should be doing.
Short duration of buff. Requires timing and makes it difficult (though not impossible) to keep up during a fight
Use of a repair tool slot. A buff engineer has to either give up specializing his repair or rebuild or has to sacrifice a fire tool.
I think these make up for the 20% strength.
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