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Artemis
Spud Nick:
The ease of use is what got the merc nerfed. While not over powered the Artemis has the same issue.
Sammy B. T.:
Outside of arc changes, did anything change on the merc
Spud Nick:
It lost a little projectile speed but it was mostly arc changes.
Squidslinger Gilder:
Distance too. Part of the reason the 1300+m achievements are loads of crap. Unless the enemy is sitting still and you have range maintained perfectly, can't take down ships that far out without Mercs being able to hit in the 2000+ range. Need a few hundred to a 1000m buffer for enemy ship movement and as well as wind displacement on some maps.
They adjusted the weapons and it is possible for guns to hit the range now...but its very borderline. No room for error. If you drift slightly, you don't get credit. Then doing it 25x...such a steaming load of bs.
The Djinn:
--- Quote from: Gilder Unfettered on December 07, 2013, 10:21:32 pm ---They adjusted the weapons and it is possible for guns to hit the range now...but its very borderline. No room for error. If you drift slightly, you don't get credit. Then doing it 25x...such a steaming load of bs.
--- End quote ---
Completely agreed. I've been trying for that achievements with Spire/Galleons for a while now and, even with skilled Gunners, it's basically impossible.
Artemis has a max range of 1330m. Heavy Flak has a range of 1400m. Hades has a range of 1400m, but no one can reliably hit at that range. The only guns that can reliably kill at a greater range without running into huge issues from enemy movement and/or your own ship drifting are the Lumberjack + Mercury, which is a slow and unreliable kill at best.
And then, inevitably, a gunner misses a shot. Or an ally gets the kill. It's ridiculous.
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