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Artemis
Squidslinger Gilder:
Cause I'm more interested in seeing if there has been a change than arguing with Artholics about whether it is OP or not. I don't want to see it nerfed into oblivion like it was before but I'm seeing it getting abused more and more. I know when that happens, it usually means the offending weapon is going to next be getting a heavy nerf which isn't necessary.
Mattisamo:
--- Quote from: Mattilald Anguisad on November 24, 2013, 07:28:05 pm ---ie. countering art with more art?
--- End quote ---
Yep =P
And then you just stack more artemis on top and explode.
Mattilald Anguisad:
Considering how Zill murdered Muse with Artemis spam I wouldn't be surprised if it got badly nerfed either way XD
There is a few ways to nerf/balance artemis without making it too underpowered. Increasing reload time, reducing horizontal arc to prevent triple art on junkers and mobulas.
Chrinus:
They received a damage buff before the release to make them more viable to actually down a ship, which I do agree with. However, I believe the component modifier is being a pain again, throwing the balance of yet another gun out of tune. We experienced the same issue with mercury spam in the earlier builds. Basically the high component helps strip the armor so that boosted explosive can work its magic. (or in the merc's case the component was the major contributor to the hull damage while it pierced armor)
On the Mobula note, it's difficult to knock that whole ship offline due to how wide the ship is before they can drop that perfect shot to end your artemis spam and keep it down.. The vert is just a bonus :)
RearAdmiralZill:
--- Quote from: Gilder Unfettered on November 25, 2013, 01:33:15 am ---Cause I'm more interested in seeing if there has been a change than arguing with Artholics about whether it is OP or not. I don't want to see it nerfed into oblivion like it was before but I'm seeing it getting abused more and more. I know when that happens, it usually means the offending weapon is going to next be getting a heavy nerf which isn't necessary.
--- End quote ---
While I agree with that sentiment, I moved this to Gameplay just to get more opinion on it. I hope people do keep the subject on topic and just give proper feedback.
--- Quote from: Mattilald Anguisad on November 25, 2013, 06:47:43 am ---Considering how Zill murdered Muse with Artemis spam I wouldn't be surprised if it got badly nerfed either way XD
There is a few ways to nerf/balance artemis without making it too underpowered. Increasing reload time, reducing horizontal arc to prevent triple art on junkers and mobulas.
--- End quote ---
Har har. We had three total in that match. I wouldn't call that a total spam of them given a Junker can do that on its own. I haven't run into a game with a Junker like Gilder describes that I couldn't beat with abusing their total lack of upward arcs or getting in their face to exploit their slowish turn rate.
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