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Artemis

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RearAdmiralZill:
I still blame burst rounds only.

macmacnick:
A simple way to make the artemis less of a Point, shoot, and disable would be to decrease downwards arc, slow down the rockets, and increase spread by 5% to 20%, thus making it more frustrating to shoot at distance, at least without heavyclip.

Dementio:

--- Quote from: macmacnick on January 14, 2014, 03:21:38 am ---A simple way to make the artemis less of a Point, shoot, and disable would be to decrease downwards arc, slow down the rockets, and increase spread by 5% to 20%, thus making it more frustrating to shoot at distance, at least without heavyclip.

--- End quote ---

I don't like the sound of spread on a gun that enables such long range. I understand that the overly overpowered and overused carousel gets spread, but not the artemis.

Otherwise I agree with this, forcing an artemis to lower altitude and more intense sniping sounds like it would enable more fancy dodging maneuvers and fancy ambushes by allies.

macmacnick:
...that carousel is less of a problem than an artemis trifecta, as the artemis disables more quickly, while the banshee would take longer to disable due to disabling mainly with stacks of fire, as it causes mainly explosive damage; the only problem you would find with a banshee setup killing quickly is when encountering the Platform Birthday's banshee quadfecta.

Mr.Bando:
How about giving it an minimum arming distance to its shatter?

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