Main > Gameplay
Artemis
Zyem:
--- Quote from: Crafeksterty on December 22, 2013, 07:22:51 pm ---That is something im always concerned about. Fjords is my favourite map because of the fact that it has a really high hight ceiling.
Then you have the map Dunes with a questionable Ceiling...
--- End quote ---
I don't profess to being a pilot of note, let alone a great pilot but this is exactly my experience when we faced this build flown by a captain that knew the guns arcs. They sat at the map height, completely negating the limited upward arcs. We got rushed, negating our lumberjack goldfish and taking out the balloon of one junker just meant getting shot to pieces by the other.
Ace's suggestion of reversing the arcs sounds good to me. As it stands, sitting at the map ceiling with triple artemis is very low risk. Lose your balloon? No problem, you have the maximum possible time to get it back up (especially when your other triple art junker just disabled/killed them as you descended). Having to hover close to the terrain to stop people flying under you means that if you lose your balloon, you're going to start taking hull damage, making a multitude of balloon popping builds viable.
Tropo:
i would have to make a good point here. nuffing or changing things too much will kill this game and i fly every ship well and my Favorite ship is spire with one Artemis
but i do and was doing it before it was meta 3 Artemis junker with lesmok but it can be beaten by so many ships and if i named all the builds that can beat it you would have problems agreeing that it was meta
now if you invert the arc then you will have a much bigger problem
mobula 4 art one merc and that would be way worst then any current merc Artemis builds that i have been running
if you are worried about the current game build e.g. omg all our guns are down this is no funn blah blah blah
i would suggest increasing light carronade, Gatling, mortar range back to what they where
and also increasing damage on the lumber jack dose by 25% and making the lumber jack worth more hp could also help
i think the biggest problem is people will join a game and stack with a arti junker and the other team might not even be able to shoot a lumber jack
Mr. Ace Rimmer:
That's a good set of counter suggestions Tropo, and certainly in my opinion worth exploring.
Byron Cavendish:
--- Quote from: Byron Cavendish on December 12, 2013, 07:35:17 pm ---You know, there's always talk about balance, and it usually equates to changing something negatively. Has anyone ever considered an overall better balance change? What if instead of reducing the artemis arcs, a lot of the existing gun arcs were improved? More options, more builds. To me that sounds a whole lot more interesting than just punishing yet another build so people feel comfortable gat/mortaring until the end of time.
--- End quote ---
;)
Sammy B. T.:
If they're chilling at max height, move in low and block with your balloon on the approach.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version