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Artemis

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RearAdmiralZill:
I haven't read any of this past like, I don't know page 3?

Burst in Arty. Unless you tweak that, you'll just ruin the gun.

Ruairi:
From examining the other light weapon gun arcs and comparing them to the Artemis. As said by others before, I reckon by decreasing the vertical arcs of the Artemis it would balance the gun, as flying under/above trifecta Junkers (+ other builds which use similar tactics) would become viable, as the captains would have to monitor the ship altitude closely to effectively engage.
 

Sammy B. T.:
Flying above a artemis junker already is viable.

Sylas Firehammer:
Yeah Sammy's quite right. That's an easy way to counter tri-Artemis and is already the counter you can see right now, and it works very well.

The Djinn:

--- Quote from: Sammy B. T. on December 22, 2013, 01:43:47 pm ---Flying above a artemis junker already is viable.

--- End quote ---

I believe Rauairi was suggesting decreasing its lower arc as well, so that flying below an Artemis Junker becomes equally viable. Which might be the least painful suggestion for the Artemis as a whole while helping to decrease the annoyance caused by a skybox-hugging Artemis ship.

The counter is fine...but since the counter TO the counter is so easy (gain max altitude and stay high), opening up another even minor weakness might be appropriate.

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