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Ship Scrambling and Other Upcoming Features

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Shinkurex:
If quick join cannot find an open match that has not started, it will create a new match for the player. This was changed a long time ago (https://gunsoficarus.com/community/forum/index.php/topic,368.msg5788.html#msg5788). any player who has joined mid-match, has done so on his own volition... There is a problem where someone will join the lobby right as the countdown is almost finished, leaving the captain with no time to organize his last team member, but I feel as though that might be a topic all in it's own, as it's not anything to do with ship scrambling.

-Mad Maverick-:

--- Quote from: Shinkurex on November 18, 2013, 07:08:22 am ---If quick join cannot find an open match that has not started, it will create a new match for the player. This was changed a long time ago (https://gunsoficarus.com/community/forum/index.php/topic,368.msg5788.html#msg5788). any player who has joined mid-match, has done so on his own volition... There is a problem where someone will join the lobby right as the countdown is almost finished, leaving the captain with no time to organize his last team member, but I feel as though that might be a topic all in it's own, as it's not anything to do with ship scrambling.

--- End quote ---

o cool so it is both the quick join and the lobby menu that both need over hauling as I suspected...  sounds like we need a matchmaking system

N-Sunderland:

--- Quote from: HamsterIV on November 18, 2013, 03:18:30 am ---I didn't read the all the rants, but I have a new point:
When you get stuck on a team with a captain who doesn't know how to work a ship and refuses to learn/take advice the ship (lets call him Leroy) the scramble would be a blessing. It will spread the burden of having to put up with Leroy around to each ship on the server. It will give an exceptional captain a chance to show they can win regardless of how stupid their ally is. It will also give the last captain to fly with the Leroy some catharsis as he pummels Leroy into the ground.

When I am stuck flying under a bad captain I feel no sorrow for abandoning him. When I am flying with a good crew and a bad ally ship I feel bad leaving a crew that did nothing wrong.

--- End quote ---

There's a difference between how people would feel optimally and what they actually do feel. In reality there are very few captains who would view it as a blessing to end up with a bad teammate, and once again, that's when said captains start leaving the lobby.

HamsterIV:
You miss read Sunderland, it is a blessing to be shuffled away from the bad team mate. It is a bit of a curse to be stuck with a bad team mate. I am viewing this from the angle of being paired with the bad teammate before the scramble, and being free of him for a few rounds after the scramble.

Have you ever voluntarily swapped sides after one captain from the opposing team rage quits, only to discover the remaining captain is a complete retard? Some times you don't realize how bad the situation on the other team is while you are busy killing them.

RearAdmiralZill:
So in that situation, you are just trading a loss. How does that do anything to better the game's enjoyment?

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