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Ship Scrambling and Other Upcoming Features

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HamsterIV:
Scrambling spreads the dissatisfaction of having to put up with a bad team mate (Leroy) evenly around the server. The current system puts the burden of escorting a Leroy on the shoulders of one crew. Even if that crew leaves the server it will be replaced by another crew who will have and equally bad experience.

The worst case scenario in a 2v2 without shuffle over the course of 5 games is that eight people have a very good experience and 40 people have a very bad experience. Shuffling will make the experience of the winning eight less enjoyable, but will make the experience of at least some of the 40 more enjoyable.

Think of it as the video game communism.

RearAdmiralZill:
Until that team leaves anyway and you net back to nothing. It's not a band aid for all cases, but for some it's not a bad way to go.

Option it. They will come.

DMaximus:
I really like the idea of scramble lobbies, as long as it's not the only kind. It would make PUGs a lot more enjoyable. It's essentially just the auto-balancing mechanisms that you see in a lot of games.
 
Sometimes though, you just want to fly with your team. As long as I can create a public lobby with scramble disabled, I'll be happy. Ideally (to me, at least) Scramble and Scramble-disabled lobbies would both be shown by default on the match screen but would be differentiated by a label and maybe an icon or coloring or something. Add some hover text on the label so new players can see what it means easily and make an informed choice. I'd make Scramble the default type, since most games tend to be PUGs.

It's a similar idea as the Competitive lobbies Bubbles was seeking opinions on, but without the baggage of deciding how to limit them or how to define "Competitive". 

HamsterIV:
I am hoping that coming in off a win streak will make the crew that got scrambled over to the bad team more tolerant. Especially since they know another scramble is coming to pull them out of this bad situation in the near future. Also the the crew coming off the win streak stands a better chance of evening up the game than a freshly joined crew. They had that win streak to sharpen their crew interactions.

shadowsteel:
Throwing my 0.02 in.
Assuming scrambling goes live and it's an optional part of lobby making and most people are happy, how do we want it to work?

One problem I see is this.

Scrambling is a counter to stacked and i agree with that. However if you're getting scrambled every match, you constantly have to form a new cohesiveness with your crew. There's no time to learn how to play together effectively in one match. One of the greatest joys of playing Guns is that feeling you get from great teamwork. Everyone knows exactly what they have to do because everyone is depending on each other to do what they can't. You can't get that from just one  match.

Maybe have scrambling done every other match?

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