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Canyon Ambush

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DMaximus:

--- Quote from: Dutch Vanya on November 13, 2013, 10:27:29 pm ---I mostly just think there is too much cloud cover in the canyon itself.

--- End quote ---

This. The moving cloud cover in the spawns is great, it makes it a lot easier to approach a team that's camping in their spawn and sniping. The clouds in the canyon just make it really difficult for two teams that want to find each other to do so.

Ideally, I'd like to see the canyons part extended a bit more into each spawn, but for the easy change I'd like brawlers to be able to see each other in the canyons.

Sammy B. T.:
If Muse were to cut the clear areas of the spawns in half and maybe reduce some of the clouds in the canyon proper, perhaps make them moving, Canyon would be even more the best map.

HamsterIV:
There need to be clouds in the open areas or some games would turn into sniper standoffs. I am all for fewer clouds. Just enough that if a brawler team waits for 2 minutes they will eventually have cloud cover enough to run a sniper team.

Thomas:
I kind of like the cloud cover, as I generally use clouds a lot when I play. However a lot of players like to stick to open areas where they don't have to deal with the clouds (on just about any map), which is why players usually wait around one of the spawns where it's a lot more open. I think shifting some of the clouds actually in the canyon out to strategic spots around the spawns might promote more combat occur within the canyon portion of the map itself.

So maybe remove some clouds in the canyons and put some more in the currently open areas.

Gryphos:
Ideally, the best thing for Canyon would be to fill in the ends with more rock formations. But since that doesn't seem to be in the works, clouds have to be resorted to. Why the canyon itself is practically full of clouds? I have no idea. Some of the clouds should be removed from the canyon area itself, but keep the ones around the spawn areas, so as to discourage camping.

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