Info > Feedback and Suggestions
Canyon Ambush
Cl ick to Ca p t ain:
I don't know how everyone else feels, but me personally I think there is just too much cloud cover, I half expected a Tommy Chong easter egg to be hidden somewhere. If I'm alone in this opinion I'll gladly grit teeth and bear it but in my opinion what we need is maybe some more terrain interference, IE more stone pillars or more wreckage/debris, not more clouds. All the clouds are accomplishing at this point is making Ambush much slower and more tedious to navigate. Even the slightest lag will have you flying through a cloud and into the terrain.
That being said it is still one of my favorite maps, which is the only reason I'm taking the time to suggest downing the fog a bit.
Dutch Vanya:
I mostly just think there is too much cloud cover in the canyon itself.
Crafeksterty:
It is true that there is alot of cloud cover, but some cloud covers are not needed. I believe so because theres too much! The clouds arent exactly placed to break positions, its just placed. Well how it seems...
ramjamslam:
I agree, aiming a gun into clouds does kill my framerate on this map sometimes. Maybe if there are changes to the reticle and ship targets so that you can see them in clouds (as discussed in this thread) the cloud cover will be less of an issue.
Piemanlives:
When it comes to lag I noticed that flying under one of the giant pipes in blue spawn (A very specific one) no longer generates immense amounts of lag anymore which is great. On another note I have to agree, the number of clouds in the map is kind of insane and could probably be reduced.
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