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Volcanic map
Dutch Vanya:
--- Quote from: RainerZuFall on November 14, 2013, 08:54:40 am ---
--- Quote from: Imagine on November 12, 2013, 01:29:43 pm ---Sounds like an fps nightmare.
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That. But if you take a look at the following idea, this might be quite limited compared to other maps.
--- Quote from: genozide on November 13, 2013, 12:18:37 am ---What about a volcanic area instead that has volcanic rock formations that are some still glowing but the volcano itself spewing out a black cloud similar to tar?
That wouldn't add fire to it but similar to the sandclouds of dunes the black tar cloud would limit visibility and do some damage if you fly through it?
It could be something that got active due to the war and been dormant for centuries.
--- End quote ---
Many small volcano-mountain-things that randomly throw out those black tar clouds in a rocky mountainside with dark surroundings and sometimes glowing lavaseas ... Sounds lovely! If you'd limit the amount of clouds for a higher amount of randomly thrown out tar clouds you'd get the fps-problem under control - and introduce rugged, high mountains to limit visibility.
By the way - what about some forrest maps?
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I also suggested a forest map, it would be amazing to fly airships through giant trees.
Squidslinger Gilder:
There is at least 2 major forests. Millersweald and then the Ridge Forest. I believe there is also an alpine forest up in Altwood but its speculation. I've spent a bit of time discussing them with the VN team to try and figure out a description for them if we wanted to use it.
Now also remember if the engine can't handle a forest map, there is a grassland and salt flats. Unfortunately these are probably flat areas and wouldn't look all that interesting for gameplay.
Richard LeMoon:
A forest map would not be too resource intensive if you went the 'Pandora' route with widely spaced, super massive trees. How would this fit into the setting? Maybe something like "No one knows what makes the trees of [whatever remote area] grow so large. The secret would be worth a fortune... much more than the ship hulls and spent lives that now litter the forest floor."
Squidslinger Gilder:
Ask Muse next time but I thought they said there was a performance reason why they couldn't. The little foliage we have in game is just bushes and very simple in design. Also dunno if it is Muse's intent to create Kashyyk in GOIO.
Keon:
I really want a non-symmetric mode. Red burns/harvests/chops down the forest, blue saves the forest. Blue wins if time is up.
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