Info > Feedback and Suggestions

Volcanic map

<< < (3/5) > >>

Squidslinger Gilder:
If you refer to Crimson Skies levels. There is the island level that has a dormant volcano in the middle. SkyDrift also has a race track that is set through a volcano that is erupting. Certainly some idea concepts that can be taken from those.

Crafeksterty:
I would love for more varying maps. Paritian Rumble&Labyrinth is that closterphobic city map.

We need more maps that are just challenging in a different way, but also more tactically playable maps like canyons.


Im thinking a huge cave map that is quite open but everywhere but the middle has no roof meaning a map with roof of rock the further from the middle.

Squidslinger Gilder:
Well all the maps we have take place in the northern half of the GOIO world. There is a lot of territory down in Arashi and Guild lands which hasn't been explored (well, we're doing it in the VN).

Abermar Valley could make an interesting river trench map. There is also a crater area between Arashi and Guild lands. Oh also forest terrain. Although I think Muse said forested areas may be too taxing on the engine.

For that matter we don't have any maps which have snow storms taking place on them. Or directly over the water with no cover outside of clouds. We have water hazard but something over the Abyssal Gulf would be interesting.

Rainer Zu Fall:

--- Quote from: Imagine on November 12, 2013, 01:29:43 pm ---Sounds like an fps nightmare.

--- End quote ---

That. But if you take a look at the following idea, this might be quite limited compared to other maps.


--- Quote from: genozide on November 13, 2013, 12:18:37 am ---What about a volcanic area instead that has volcanic rock formations that are some still glowing but the volcano itself spewing out a black cloud similar to tar?
That wouldn't add fire to it but similar to the sandclouds of dunes the black tar cloud would limit visibility and do some damage if you fly through it?

It could be something that got active due to the war and been dormant for centuries.

--- End quote ---

Many small volcano-mountain-things that randomly throw out those black tar clouds in a rocky mountainside with dark surroundings and sometimes glowing lavaseas ... Sounds lovely! If you'd limit the amount of clouds for a higher amount of randomly thrown out tar clouds you'd get the fps-problem under control - and introduce rugged, high mountains to limit visibility.


By the way - what about some forrest maps?

Richard LeMoon:
Add in a Hades-Lumberjack mutantbaby large gun firing randomly from any volcanic cones.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version