Community > Community Events
Game Duration in the Competitive Scene
The Djinn:
--- Quote from: Shinkurex on November 04, 2013, 10:36:58 pm ---I think I'd be much more in favor of a sudden death mechanic than a straight time limit... say after 45 Min, the next point wins. It doesn't actually restrict sniping matches, but it saves spectators from watching a 1 - 1 score crawl all the way to 5 - 4.
--- End quote ---
I quite like this. There's something similar that happens at the end of a fencing match (the only sport I really know anything about).
A 15 point match is divided into 3 three-minute periods. If at the end of the third period the score is tied, then a coin is flipped. That coin decides priority: 1 additional minute is given and, if no points are scored during that time, the fencer with priority wins.
So maybe something similar could work here. Something like the following:
Game Time: 45 minutes. Alert players to the remaining time at the 20 minute mark and every 5 minutes thereafter. After 45 minutes, the team that is currently ahead wins. In the case of a tie, the timer is extended by 5-10 minutes, with a team gaining priority as determined by a coin toss. If no tie-breaking kill occurs during that time, the team with priority is declared the winner.
This has the effect of making the team without priority being forced to make a play to force an engagement. It also means that teams who are behind may also force engagements to attempt to tie up and/or win the game, which adds excitement to the end-game.
Thoughts?
DMaximus:
One team having "priority" seems like an incentive for them to run and hide. The only way I could see it working is if the players aren't informed who has it.
The Djinn:
--- Quote from: DMaximus on November 04, 2013, 11:41:40 pm ---One team having "priority" seems like an incentive for them to run and hide. The only way I could see it working is if the players aren't informed who has it.
--- End quote ---
That's true. It's mainly there to prevent constant extension due to tied games. But yes...maybe players shouldn't know who has it. Of course, the steam viewers WOULD need to know (as it makes things interesting)...so we're have to trust the competitors to be honorable and not get information from the stream.
Byron Cavendish:
Too easy to exploit as stated. If if you guys really feel like something should be in place I think its as simple as making the game a best of 1 not 3. If the map isnt canyon ambush it wont take nearly as long either. Canyon is drawn out no matter what your style is.
The Djinn:
--- Quote from: Byron Cavendish on November 04, 2013, 11:46:55 pm ---Too easy to exploit as stated. If if you guys really feel like something should be in place I think its as simple as making the game a best of 1 not 3. If the map isnt canyon ambush it wont take nearly as long either. Canyon is drawn out no matter what your style is.
--- End quote ---
My issue with this is that...well, let's say Game 1 is a reasonable 30 minutes. But game 2 threatens to time out the client. Suddenly we're looking at 2+ hours, when game 1 had no indication this was the case.
I think the simplest solution is an X minute timer, with a coin flip deciding victory if the score is tied. Combine it with alerts of the remaining time to make sure nobody is caught off-guard.
It lacks the ability to force action towards the end of a tied game (if teams feel they're safer waiting out the clock and banking on the 50% chance to win), but at least it makes sure that a best-of-three isn't extended forever due to an overly long 2nd or 3rd game.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version