Main > Gameplay
What ship is good for me?
TimTim LaBaguette:
I'd recommend squid with carronade and flamer !
Lord Dick Tim:
I think it kind of boils down to the way you outfit almost any ship and the way your ally is positioned.
Chipping away at a target usually requires an ally to run interference, breaking up the enemy charge or preventing them from running in close to you.
This is reverse for the above suggested Squid builds, where in you are the interference running around like a madman causing mayhem and destruction in your path then puttering away.
But I have a feeling your describing a need for longer, tactical engagements that require depth of thought and planning. The kill might be quickly had, but the hunt lasts longer. Whispering glimmers of an enemy target, the sound of distant drums fading in and out. Punctuated by the rolling thunderous crack of guns reporting on the starboard side as a target drifts out into the open.
I'd recommend the Galleon or Junker, fitted with equal sides long range and disabling options.
Squidslinger Gilder:
All this squid talk...for one that knows how the squid should truly handle, its just sickening.
I wouldn't even bother with the Squid till Muse finally fixes it. Just go Junker. Easiest ship to counter squids with is the junker because of the gun arcs. Attack Squids can't avoid them and disabler squids can't disable fast enough if a crew switches quickly. Squids only way to counter that is to go ultra disabler and then you leave all the killing up to your ally and if your opponents just focus him and ignore you, its pointless.
Also miner squids I never recommend outside of fooling around. You cannot control your engage ranges properly with them. The effectiveness of the mine combat ship relies 70% on the gunner and 30% on the pilot. Squid mining flips those ratios and you are then set on close range mining which puts your own ship at too great a risk. The risk for reward is just not worth it. Specially since the squid has crappy acceleration. If the squid was able to control it's speed better, then you'd have something. Its also slow compared to what it used to be. By the time you reach engagement range, against competitive teams, the squid would be torn up. Offensive mining is very tricky and requires ally support to take advantage of the chaos.
Junker provides the best flexibility all around. It is Muse finally getting tuning right.
When the squid is fixed and is returned to being a proper brawler ship, then yes learn squid. Not even constant buffing can help the squid where it needs it. Only balloon buffing restores a portion of it's glory. No I will not stop fighting this issue until Muse finally does something.
Spud Nick:
The squid has always been a better disabling ship than a brawler. You can still brawl in the squid but it will be a lot harder to do so.
Captain Smollett:
--- Quote from: Spud Nick on November 16, 2013, 06:24:41 am ---The squid has always been a better disabling ship than a brawler. You can still brawl in the squid but it will be a lot harder to do so.
--- End quote ---
My squid eats Junkers for breakfast; pretty sure Puppy Furs' makes a 6 course meal out of them. Junker's are pretty vulnerable to disabling and the fight will often rest on gunnery skill.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version